Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
31–40 из 48
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Обновление: 3 янв. 2021 г. в 14:49

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Обновление: 30 мая. 2018 г. в 7:21

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Обновление: 7 фев. 2018 г. в 8:31

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Обновление: 4 фев. 2018 г. в 5:52

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Обновление: 2 фев. 2018 г. в 6:06

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Обновление: 31 янв. 2018 г. в 6:10

Add ruleset and convert map to a scenario.

Обновление: 29 янв. 2018 г. в 4:07

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Обновление: 27 янв. 2018 г. в 4:20

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Обновление: 26 янв. 2018 г. в 0:31

Adjusted Empire score.

Обновление: 25 янв. 2018 г. в 23:58

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).