Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
Ergebnisse 31–40 von 48
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Update: 3. Jan. 2021 um 14:49

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Update: 30. Mai 2018 um 7:21

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Update: 7. Feb. 2018 um 8:31

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Update: 4. Feb. 2018 um 5:52

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Update: 2. Feb. 2018 um 6:06

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Update: 31. Jan. 2018 um 6:10

Add ruleset and convert map to a scenario.

Update: 29. Jan. 2018 um 4:07

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Update: 27. Jan. 2018 um 4:20

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Update: 26. Jan. 2018 um 0:31

Adjusted Empire score.

Update: 25. Jan. 2018 um 23:58

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).