Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
Mostrando 31-40 de 48 aportaciones
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Actualización: 3 ENE 2021 a las 14:49

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Actualización: 30 MAY 2018 a las 7:21

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Actualización: 7 FEB 2018 a las 8:31

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Actualización: 4 FEB 2018 a las 5:52

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Actualización: 2 FEB 2018 a las 6:06

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Actualización: 31 ENE 2018 a las 6:10

Add ruleset and convert map to a scenario.

Actualización: 29 ENE 2018 a las 4:07

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Actualización: 27 ENE 2018 a las 4:20

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Actualización: 26 ENE 2018 a las 0:31

Adjusted Empire score.

Actualización: 25 ENE 2018 a las 23:58

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).