Left 4 Dead 2

Left 4 Dead 2

SaltHell Park (Part 1 of 4)
Showing 11-20 of 24 entries
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Update: 21 Jul, 2015 @ 7:29am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Update: 21 Jul, 2015 @ 7:28am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Update: 21 Jul, 2015 @ 7:27am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Update: 21 Jul, 2015 @ 7:25am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Update: 21 Jul, 2015 @ 7:25am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Update: 21 Jul, 2015 @ 7:24am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Update: 10 Mar, 2015 @ 6:10am

Various bug fixes and polish. Most notable bug fix stops infected from spawning in safe room at end of map 4.

Update: 27 Dec, 2013 @ 2:41am

Big changes to background detail, ambient detail and optimisation.

Update: 27 Dec, 2013 @ 2:24am

Big changes to background detail, ambient detail and optimisation.

Update: 28 Jul, 2013 @ 9:13am

Optimisations, bug fixes and polish.