Left 4 Dead 2
SaltHell Park (Part 1 of 4)
Εμφάνιση 11-20 από 24 καταχωρίσεις
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Ενημέρωση: 21 Ιουλ 2015 στις 7:29

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Ενημέρωση: 21 Ιουλ 2015 στις 7:28

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Ενημέρωση: 21 Ιουλ 2015 στις 7:27

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Ενημέρωση: 21 Ιουλ 2015 στις 7:25

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Ενημέρωση: 21 Ιουλ 2015 στις 7:25

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Ενημέρωση: 21 Ιουλ 2015 στις 7:24

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Ενημέρωση: 10 Μαρ 2015 στις 6:10

Various bug fixes and polish. Most notable bug fix stops infected from spawning in safe room at end of map 4.

Ενημέρωση: 27 Δεκ 2013 στις 2:41

Big changes to background detail, ambient detail and optimisation.

Ενημέρωση: 27 Δεκ 2013 στις 2:24

Big changes to background detail, ambient detail and optimisation.

Ενημέρωση: 28 Ιουλ 2013 στις 9:13

Optimisations, bug fixes and polish.