Left 4 Dead 2
SaltHell Park (Part 1 of 4)
กำลังแสดง 11-20 จาก 24 รายการ
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อัปเดต: 21 ก.ค. 2015 @ 7: 29am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

อัปเดต: 21 ก.ค. 2015 @ 7: 28am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

อัปเดต: 21 ก.ค. 2015 @ 7: 27am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

อัปเดต: 21 ก.ค. 2015 @ 7: 25am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

อัปเดต: 21 ก.ค. 2015 @ 7: 25am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

อัปเดต: 21 ก.ค. 2015 @ 7: 24am

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

อัปเดต: 10 มี.ค. 2015 @ 6: 10am

Various bug fixes and polish. Most notable bug fix stops infected from spawning in safe room at end of map 4.

อัปเดต: 27 ธ.ค. 2013 @ 2: 41am

Big changes to background detail, ambient detail and optimisation.

อัปเดต: 27 ธ.ค. 2013 @ 2: 24am

Big changes to background detail, ambient detail and optimisation.

อัปเดต: 28 ก.ค. 2013 @ 9: 13am

Optimisations, bug fixes and polish.