Left 4 Dead 2
SaltHell Park (Part 1 of 4)
Mostrando 11-20 de 24 aportaciones
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Actualización: 21 JUL 2015 a las 7:29

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Actualización: 21 JUL 2015 a las 7:28

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Actualización: 21 JUL 2015 a las 7:27

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Actualización: 21 JUL 2015 a las 7:25

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Actualización: 21 JUL 2015 a las 7:25

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Actualización: 21 JUL 2015 a las 7:24

Fixed bug in map 3 that would cause a large area of trees to be invisible to players who had "Effect Level" set to low or medium in their video settings.
Optimised a handful of texture faces with nodraws that were missing.

Actualización: 10 MAR 2015 a las 6:10

Various bug fixes and polish. Most notable bug fix stops infected from spawning in safe room at end of map 4.

Actualización: 27 DIC 2013 a las 2:41

Big changes to background detail, ambient detail and optimisation.

Actualización: 27 DIC 2013 a las 2:24

Big changes to background detail, ambient detail and optimisation.

Actualización: 28 JUL 2013 a las 9:13

Optimisations, bug fixes and polish.