Sid Meier's Civilization VI

Sid Meier's Civilization VI

UN Earth Maps with TSL [RF+GS+NFP+LP]
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Uppdatering: 16 jun, 2018 @ 18:16

Enlargened the Arctic ice shelf slightly to prevent north polar circumnavigation on some map seeds.

Uppdatering: 11 jun, 2018 @ 2:50

1. More great lakes. (Civ VI default).
2. Removed Vilnius cos it regularly moves when blocked by Europeans on TSL.

Uppdatering: 3 jun, 2018 @ 7:21

1. Very slight tweak to ice shelf density - to prevent navigation via the poles.

Uppdatering: 20 maj, 2018 @ 5:41

Tweaked/adjusted map data for arctic Russian islands.

Uppdatering: 20 maj, 2018 @ 4:44

Denser northern Arctic ice. Less antarctic ice (making Antarctica possibly accessible).

Uppdatering: 15 maj, 2018 @ 11:58

1. Removed Antioch cos of block with Jerusalem. (Please don't troll me!)
2. Rename mod as a "Maps Pack".

Uppdatering: 2 apr, 2018 @ 11:15

1. Fixed Scotland TSL (from spawning in the sea).
2. Removed Yervan (and other CSs blocked by civ TSLs).

Uppdatering: 29 mar, 2018 @ 11:30

Partitioned The Ancient World & Oceania into two maps.

Uppdatering: 29 mar, 2018 @ 5:50

1. Tidy up TSL start logic.
2. Add Ancient World & Oceania map with TSL.

Uppdatering: 17 mar, 2018 @ 6:12

Consolidate TSL assignment functions and generate an error if the main/human player can't be placed; log civs that couldn't be placed.