Sid Meier's Civilization VI

Sid Meier's Civilization VI

UN Earth Maps with TSL [RF+GS+NFP+LP]
Mostrando 21-30 de 48 aportaciones
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Actualización: 16 JUN 2018 a las 6:16 p. m.

Enlargened the Arctic ice shelf slightly to prevent north polar circumnavigation on some map seeds.

Actualización: 11 JUN 2018 a las 2:50 a. m.

1. More great lakes. (Civ VI default).
2. Removed Vilnius cos it regularly moves when blocked by Europeans on TSL.

Actualización: 3 JUN 2018 a las 7:21 a. m.

1. Very slight tweak to ice shelf density - to prevent navigation via the poles.

Actualización: 20 MAY 2018 a las 5:41 a. m.

Tweaked/adjusted map data for arctic Russian islands.

Actualización: 20 MAY 2018 a las 4:44 a. m.

Denser northern Arctic ice. Less antarctic ice (making Antarctica possibly accessible).

Actualización: 15 MAY 2018 a las 11:58 a. m.

1. Removed Antioch cos of block with Jerusalem. (Please don't troll me!)
2. Rename mod as a "Maps Pack".

Actualización: 2 ABR 2018 a las 11:15 a. m.

1. Fixed Scotland TSL (from spawning in the sea).
2. Removed Yervan (and other CSs blocked by civ TSLs).

Actualización: 29 MAR 2018 a las 11:30 a. m.

Partitioned The Ancient World & Oceania into two maps.

Actualización: 29 MAR 2018 a las 5:50 a. m.

1. Tidy up TSL start logic.
2. Add Ancient World & Oceania map with TSL.

Actualización: 17 MAR 2018 a las 6:12 a. m.

Consolidate TSL assignment functions and generate an error if the main/human player can't be placed; log civs that couldn't be placed.