Sid Meier's Civilization VI

Sid Meier's Civilization VI

UN Earth Maps with TSL [RF+GS+NFP+LP]
Visar 11–20 av 48 poster
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Uppdatering: 1 mar, 2022 @ 3:34

1. Fixed tundra generation.
2. Bugfix Anshan CS TSL.
3. Ice shelf gen update.

Uppdatering: 10 jan, 2022 @ 9:31

Terrascaping 2.0 for better balance and aesthetics:
1. Use of radial variance fractal for terrain banding.
2. Geographically accurate terrain representation.

Uppdatering: 28 apr, 2021 @ 9:15

1. Configured City States for the TSL maps. Now easy to use.
2. Bugfix TSL Ancient World map config.

Uppdatering: 27 apr, 2021 @ 11:28

1. Added TSL for Portugal & Mogadishu from Portugal DLC pack
2. Fez TSL correction.

Uppdatering: 21 feb, 2021 @ 1:19

Added TSL for Babylon, Vietnam and Kublai Khan

Uppdatering: 2 jan, 2021 @ 5:15

1. Revised True Start Assignment. More robust. Less errors.
2. Fix for Singapore TSL on Standard Rules and R&F.

Uppdatering: 31 dec, 2020 @ 13:37

1. TSL Ancient World (for all rulesets - base, R&F, GS).
2. True start logic asserts and throws errors for better info via Lua.log.

Uppdatering: 30 dec, 2020 @ 13:57

1. Add TSL New World.

Uppdatering: 30 dec, 2020 @ 0:41

1. Added TSL Oceania map for GS.

Uppdatering: 29 dec, 2020 @ 14:22

1. GS climate system support (notably river flooding).
2. Disable TSL temporarily until it can be re-worked for GS+NFP civs.
3. Trimmed Ancient World map (of water) for game stability.