Surviving Mars

Surviving Mars

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Items (194)
A Tubular Glass House 2
Created by ChoGGi
This cylindrical shaped house has got a lot of glass. There is a dead tree inside you can look at while safely managing the spiral staircases. If you clump too many together; drones won't be able to repair when they need maintenance. https://steamcommunity...
Achievement Tracker
Created by Doktor Nik
Track achievements progress on screen. Optional messages and on screen display. https://github.com/Surviving-Mars-Mods/Achievement-Tracker <3 Fiz...
All Animals As Pets
Created by ChoGGi
Add all the pasture animals as pets. Also removes sponsor limit for Platypus. ...
All Animals In Pastures
Created by ChoGGi
Adds all the animals to the pasture breeds. Mmmmm dog meat (not sure if I like A Boy and His Dog, but the ending is nice). There's a mod option to open outside ranches when selected. Yes, I know the tortoise does a conga line out the door, but I don't want...
All Domes
Created by SkiRich
All Domes v2.2.0 Oct 2nd, 2021 Picard Patch Compatible Simple lightweight mod that unlocks all domes for new or save games. Tech research not needed. You can research them if you have them on your list of tech to research or ignore that research. Now Inclu...
All Rivals
Created by ChoGGi
If you have three rivals; this will add all the other rivals. This adds the rival A.I. sponsors, they aren't the same as regular sponsors. Includes mod option to limit the max number of rivals. This mod doesn't work on saves that haven't been started with ...
All Sponsor Buildings
Created by ChoGGi
Removes sponsor limit placed on certain buildings/vehicles (Space Race DLC). Some buildings can be locked behind tech: Advanced Stirling Generator, Jumper ShuttleHub, and Low-G Lab. Mod Options: You need to research tech to unlock certain buildings (reload...
Allow Outdome Buildings Without Dome
Created by ChoGGi
You can build them without domes, but they won't work till you build a dome nearby. Requested by ReedemtheD3ad!. ...
Alpha Pins Sort
Created by SkiRich
Alpha Pins Sort v2.0.0 Sept 6th, 2021 Picard Patch Compatible New and Save game compatible. Can be added/removed anytime. New Mod Config Options for Stacked Pin Bar Alpha Pins Sort is a lightweight mod that changes the way the Pin Bar sorts objects. Object...
Arcology Sanity Restore
Created by ChoGGi
Arcology has a Sanity boost (same as Smart Homes). See mod options to change Sanity amount. Requested by CptMotviyVodogriyGrozaUvelki&Uya ...
Artificial Sun Range
Created by ChoGGi
Change the range of the Artificial Sun to add more Solar Panels (mod option defaults to default sun range). This also fixes the issue of having more than one sun and solar panels ignoring sun + 1. ...
Auto Scrap Capsules
Created by ChoGGi
Automagically scrap supply pods a few seconds after they land (save you console users some clicks). Requested by QSquared. ...
Automated Factories
Created by Captain783
*************** **This mod will work as a standalone** **Search for my other mods to work with this 1 and make it better** Automated Farming - Title explains it all... Unlocks workerless farms https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=34716281...
Automated Farming
Created by Captain783
*************** **This mod will work as a standalone** **Search for my other mods to work with this 1 and make it better** Automated Factories (updated) - Title explains it all... Unlocks workerless factories https://gtm.steamproxy.vip/sharedfiles/filedeta...
Automated Techs
Created by Captain783
*************** ****This mod requires both of my automated buildings mods**** Automated Factories (updated) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3471230616 Automated Farming https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=347162814...
Automated Tourism
Created by SkiRich
Automated Tourism v2.3.3 Nov 2nd, 2021 Picard Patch Compatible Mars - Better than Uranus! Automated Tourism allows you to designate rockets to act like regularly scheduled tour operators for Mars. A tourist rocket will leave Mars on a regular schedule to p...
Automated Tradepad
Created by SkiRich
Automated Tradepad v1.2.1 Sept 10th, 2021 Picard patch compatible Tired of being nagged for trading from other colonies? Wish you could auto accept trades you setup? Dont want to be picked clean of resources like locusts on a farm? Tired of being focused b...
Automatic Drones Reassignment
Q.: What exactly this mod does? A.: This mod reassigns idle drones to hubs with heavy workload. Q.: How does it work? A.: Once in a certain time period (30 in-game seconds by default) it scans all the hubs around the base looking for hubs with "Heavy" dron...
Automatic Stirling Generators
Created by ChoGGi
Automatically open and close your Stirlings. See mod options to pick shifts. Requested by Selpas_98. ...
Automatic Valves
Created by ChoGGi
When a pipe or cable grid has a leak this mod tries to only turn off switches on each side of leak. After a borked pipe/cable is repaired it'll try and turn switches back on if the grid has no more leaks. If you have my Library mod then you can use the Ign...
Autonomous Extractors
Created by ChoGGi
Makes the rare/metal extractors colonist-free for people that don't want to build domes everywhere? I know it's not really autonomous, but close enough... Mod Options: Auto Performance: Performance value when no colonists. Enable Mod: Stop autonomous. Requ...
Autonomous Factories
Created by ChoGGi
Makes factories colonist-free for people that don't like colonists? I know it's not really autonomous, but close enough... Mod options to set the Auto Performance of factories without workers, and individual automation. Extra Buildings (default off): Drone...
Base Walls
Created by ChoGGi
Same basic idea as ErrantSword's mod, with a few changes: There's no electrical grid added to them. I used mini dome passages (sorry no fancypants dragging), and some other entities (for "corner" hubs). They will block drones from pathing through them. The...
Better Open Farms
Created by SkiRich
Better Open Farms v1.2 Oct 17th, 2021 Picard Patch Compatible Requires Green Planet DLC Got open outdoor farms and no drone wants to work the fields? Now there is a fix for that. Better Open Farms has one job to do ... Make the Open Farms harvest their cro...
Better Safari
Created by SkiRich
Better Safari v1.2.1 Sept 13th, 2021 Picard Patch Compatible Improvements and bug fixes for the new RC Safari For new or saved games. Features Prioritize safari, if available, before any other interests Doubled the pickup zone of all RC Safaris - Mod Confi...
Better Zoom Distance (30K)
Created by Wolvyreen
IMPORTANT: This mod is no longer maintained as the game was released almost 6.5 years ago and I have moved on from Surviving Mars. Thanks to everyone that enjoyed and rated my mods. --------------------------------------------- NOTE: If you like this mod, ...
Bio Fuel
Created by enzovirus
Updated for 07-Sep-2021 update Allows you to grow Fuel at the farm. Output 50 Initial growth time 5 Water req 3 Oxygen output 1 Soil effect -10...
Bio Fuel H
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce fuel. Output 25 Initial growth 2 Water required 1 Oxygen produced 1...
Bio Mech
Created by enzovirus
Updated for 07-Sep-2021 update Grows machine parts at the farm. Output 10 Initial growth time 5 Water req 3 Oxygen output 1 Soil impact -10...
Bio Mech H
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce machine parts. Output 8 Initial growth 5 Water required 3 Oxygen produced 1...
Bio Plastics
Created by enzovirus
Updated for 07-Sep-2021 update Grows Polymers at the farm. Output 50 Initial growth 5 Water req 3 Oxygen output 1 Soil impact -10...
Bio Plastics H
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce polymers. Output 25 Initial growth 4 Water required 3 Oxygen produced 1...
Bio Tech
Created by enzovirus
Updated for 07-Sep-2021 update Grows electronics at the farm. Output 10 Initial growth 5 Water req 3 Oxygen output 1 Soil impact -10...
Bio Tech H
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce electronics. Output 8 Initial growth 5 Water required 3 Oxygen produced 1...
Biorobot Fix 2
Created by ChoGGi
This mod adjusts the Biorobot spawn code to make them come forth into the world innocent as a newborn babe, with no traits or specializations. (By default, they recieve randomly assigned perks, and flaws) Now with Mod Options integration. Originally create...
Biorobot Specialisation Uniforms
Created by ChoGGi
Biorobots/Androids use the correct uniform for their specialisation. Requested by BLade. See also: Biorobot Fix 2...
Brazil Passages For All
Created by ChoGGi
No passage penalty no matter who you use as sponsor. Mod Options: Enable Mod Instant Passages: Passages are built instantly and cost nothing. Requested by jasonian. ...
Build Menu Deposits
Created by ChoGGi
Spawn Deposits, Anomalies, and Effects from the build menu (look in Storages>Deposits). See mod options to set amounts/etc. ...
Build Mystery Rewards
Created by ChoGGi
Build philosopher stones to trade electricity for rare metals. Build sinkholes and spawn fireflies. Build mirror sphere excavation sites and spawn spheres (and build capture buildings). WARNING: Don't build during Mysteries or you may not be able to finish...
Building Placement Orientation
Created by ChoGGi
Any object you place will have the same orientation as the last placed object. Mod option to disable orientation. Pipette: Ctrl-Space to activate placement mode with the selected or last placed object (or object under mouse), rebind in game options. ...
Career A.I.
Created by SkiRich
Career A.I. v1.8.8 June 19th, 2022 B&B and Prunariu Patch Compatible The Intelligent workplace selection and jobhunting A.I. for colonists. Career A.I. introduces three new A.I.'s for colonists, an Intelligent Workplace Selection A.I. a Job Hunting A.I., a...
Change Rocket Skin
Created by ChoGGi
Makes the Change Skin button mean something. Some skins are from DLC. The skin may not "stick" the first time it comes back from earth. You can turn off the Pods/Rover skin in mod options. ...
ChoGGi Construction Layouts
Created by ChoGGi
A bunch of construction layouts: Repeatable Stirlings + Tribby (Infrastructure). Repeatable large Solar Panels (Power). Repeatable small Wind Turbines (Power). Service slices (Dome Services): Infirmary, Diner, and Grocer / Amphitheater, Diner, and Grocer. ...
ChoGGi's Library
Created by ChoGGi
Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions). Mod disabled by content restrictions Translation(s): Chinese (Simplified) by aiawar. Modders: You can use OpenExamine(obj) in your mods if yo...
Clear On Demolish
Created by ChoGGi
If you have Decommission Protocol then this will clear any demolished buildings when you salvage them. Requested by John. ...
Cloud Farming
Created by enzovirus
Updated for 07-Sep-2021 update An experimental building, designed to farm clouds. A fine mist is sprayed with tiny particles to encourage cloud growth and rainfall, this is caught in the pool and used to supply the colony. Moisture is taken from the dome's...
Colonist Half Debuff For Unprepared Meal With Kitchen
Created by ChoGGi
If the colonist lives in a residence with a kitchen then the Unprepared Meal debuff is halved. This applies to Living Quarters and Living Complexes (others?). ...
Colorizing Mars
Created by MaebeKnot
Colorize Mars like never before! A huge list of Colony Color Schemes to help you find the one that best matches your style. Currently with 55 different Colony Color Schemes. To change the color schemes, go to Command Center, and then the bottom-most option...
Compressed storage
Created by enzovirus
Updated for 07-Sep-2021 update Contains three buildings (in their own build menu) -Compressed Air Storage (CAS) -Compressed Water Storage (CWS) -High Efficiency Capacitor HEC) Each cost 50 Concrete, 50 Metal, 50 Polymer. CAS & CWS require 5 Machine Parts a...
Construction Ignores Cables
Created by ChoGGi
No more need to delete cables before placing a building over them....
Construction Show Buildable Grid
Created by ChoGGi
Show different colours for different types of hexes during construction (disable in mod options). Press Numpad 0 to toggle grid anytime (rebind in game options). Passable (drones/rovers can drive here), Buildable (buildings can be placed here) Green = pass...
Construction Show Dome Grid
Created by ChoGGi
Shows grid radius around Domes when you're in construction mode with a dome. Press Numpad 4 to toggle grid anytime (rebind in game options). Mod Options: Hex Colour: Change colour of hex grids (default reddish). Show during construction: If you don't want ...
Crime and Punishment
Created by lukeh_ro
*** UPDATED FOR PICARD *** Adds a new spire: Detention Center. The Detention Center is a workplace with preferred specialization Security and a residence for Inmates, also services the inmates with food and exercise. (First building for the game afaik that...
Cybernetic tree
Created by enzovirus
Updated for 07-Sep-2021 update A free building... Of course there's a catch, the upgrades are very expensive and requires food to sustain and can only be built in a spire space Once fully upgraded however, it will be a stable source of oxygen for the dome....
Cycle Skin All Buildings
Created by ChoGGi
Hold down Ctrl (gamepad X?) to cycle the skins of all buildings (of the same type) instead of just the selected building. Right-click (gamepad Y?) to randomly colour the skin (change "skin" to reset colours). Known Issues: For objects with only one skin an...
Deep Resources Never Run Out
Created by ChoGGi
Deep resources amounts are all set to 500k and get refilled every new Sol (also kicks in when a deposit is revealed). Mod Options: Do the same for regular underground deposits. Set grade to very high (less waste rock). Skip Asteroids: Asteroid deposits don...
Disable Annoying Sounds
Created by ChoGGi
Stop certain sounds from happening. You'll need to turn off the mod option and restart the game if you want to re-enable any disabled sounds. Artificial Sun Zapping Biorobotics Workshop Ambience Cold Wave Crackling Dust Geyser Burst Mirror Sphere Crackling...
Disable Maintenance When Off
Created by ChoGGi
Turn off buildings to stop maintenance buildup. Mod option to quarter the points build up when turned off (instead of completely stopping it). Known Issues: If you leave buildings off for a long time, they'll automagically get stuck in a needs maintenance ...
Disable Welcome To Mars Voice
Created by ChoGGi
You won't hear the "Welcome to Mars" voiceover when starting a new game (the dialog will still open). Requested by Yrol Denjeah....
Distributed Drone Assembly 2
Created by ChoGGi
Distributed Drone Assembly is a simple mod that does one thing: spreads out drone prefab construction (and biorobot construction) across all your Drone Assemblers. Original mod: Distributed Drone Assembly Mod Options: Auto Prefab Drones: If less than this ...
Dome Show Trait Filters
Created by ChoGGi
Show the trait filters set for a dome in the traits button tooltip. ...
Drone Assembly Automation
Created by felix.rostrum
Adds a new research to the Engineering tech tree: Drone Assembly Automation This late game research enables you to assemble drones without colonists at 50% production....
DroneHub Visual Drone Load
Created by ChoGGi
Set colour of DroneHub stripes depending on drone load. Gray: Idle Purple: No drones Green-Orange-Red: Low-Med-Heavy Mod Options: Coloured Rovers: As well as changing Drone Hub colours, also change rover colours (off by default since it doesn't reset rover...
Drones Harvest Rocks
Created by ChoGGi
Use the Salvage button to make drones harvest waste rock from small rocks. Requested by Truthowl....
Dust Geyser Info
Created by ChoGGi
Select a dust geyser to see the damage radius. ...
Elevator A.I.
Created by SkiRich
Elevator A.I. v3.1.2 Sept 30th, 2021 Picard Patch Compatible Read the note below about Multi Realms The Elevator A.I. is logic you can install in to your Space Elevator to automate restocking your colony and control rare metals exports. Never run out of re...
Empty Mech Depot
Created by ChoGGi
Adds a button to mech depots to empty them out into a small depot in front of them. This also allows you to salvage mech depots with resources in them. You need to enable the mod option beforehand: This will delete the resources!. Includes mod option to st...
Enzo Dome Services
Created by enzovirus
Updated for 07-Sep-2021 update In dome reservoir - Water storage capactiy 1000 Cost 10 Concrete, 10 Metal, 10 Waste Rock. Maintenance 1 Waste Rock, Oxygen backup - Oxygen storage capacity 1000 Cost 10 Concrete, 10 Metal, 10 Waste Rock, Maintenance 1 Food, ...
Exotic Meteors
Created by ChoGGi
Meteors can drop rare metals/exotic minerals. Only works on B&B (for now, but no idea why it doesn't work without B&B). See mod options to adjust drop rates. Requested by Anete. ...
Explosive Growth
Created by enzovirus
Updated for 07-Sep-2021 update Grows tiny amounts of crops as fast as the possible, ideal for emergencies Output 5 Growth 1/2 Sol Water req 1 Oxygen output 1 Soil impact -1...
Extended Research Pack Updated
Created by Lockloven
Adds a number of technologies to be researched. Simply updated the original mod to work with the updated game, as the original mod author (Witcher) has not updated in some time. Original mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1348...
Factory Automation
Created by felix.rostrum
Adds a new Breaktrhough research to the Robotics tech tree: Factory Automation Similarly to Extractor AI, this enables you to run Polimer, Machine Parts and Electronics Factories (including the small ones) without colonists at 50% production....
Fallout Radio V2
Created by DewdlerGaming
Credit to SunDoWner Original Mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1333332850 I have succesfully updated this mod enjoy your Fallout Music I will continue to update this mod Tracklist Located in %appdata% - Surviving Mars - Mods - Fall...
Faster Terraforming
Created by Captain783
*************** ***Please note*** This mod needs Green Planet DLC to work This mods works as a standalone, but works better with my other mods; Automated Factories https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3471230616 Automated Techs https://st...
Faster Warehouse
Created by SkiRich
Faster Warehouse - Powered Storage Depot v4.2 Sept 7th, 2021 Picard Patch Compatible Already built mechanized storage depots will now be speed controllable. New normalization routines for the little storage pads in front of them. Developed due to the frust...
Fireworks Launcher
Created by ChoGGi
Adds a building to manually set off dome fireworks. You can build it inside or outside (I would recommend inside). Green Planet bonus: Provides a minimal boost to terraforming heat (0.01) for a cost (100M), mod option to disable. Also an option to toggle r...
Fix Bugs
Created by ChoGGi
This mod fixes a few dozen bugs. Mostly from Below & Beyond, and bugged Storybits. Mod Info (description is too big for steam) Mod disabled by content restrictions ...
Fix Missing Mod Icons
Created by ChoGGi
If you have mods missing the build menu, upgrade, crop, etc icons; this is the mod for you. This will validate images for mod items and try to fix the image path of missing ones. Modders: See this post for info on manually doing it for your mod https://ste...
Fix Rocket Stuck
Created by ChoGGi
This will check on load game for certain rockets stuck on the ground unable to do jack. So far: Canceled expedition rocket stuck in limbo canceled mode. Drones stuck inside. Drones the rocket thinks are stuck inside (*2). Maintenance */5. Planetary anomaly...
Fizzle Fuze's Library
Created by Doktor Nik
Contains a bunch of stuff which my other mods use. Not meant to be used by itself....
Frostpunk Sponsor
Created by Artificer
Requires Silva Fueled reactor. You start with that. The Mega Dome must survive. Starting on a crater map with frozen ground, sites such as 69S115W or 23S52E are ideal. This is a sponsor that has a giant fuel burning thermal generator supporting your colony...
Game Rules Enable Achievements
Created by ChoGGi
Game rules that disabled achievements will no longer disable achievements. ...
Get More Tourists
Created by ChoGGi
Increase the amount of applicant tourists per successful tourist. Defaults to 8, see mod options to change. Not exactly requested by Ericus1... https://www.reddit.com/r/SurvivingMars/comments/hrjpca/do_tourists_need_housing/fy5pnkf/ ...
Gold Leaf
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce rare metals. Output 8 Growth 3 Water required 3 Oxygen produced 1...
Granary
Created by ChoGGi
Produces food from seeds (not much else to do with them). Mod Options: Seed Ratio: Default seed:food ratio 6:1 Hourly Delay: How many hours per food cube. Help Vegan Hit: When near domes with ranches, vegan comfort hit is halved. Known Issues: Maintenance ...
HackedApartments
Created by dashbash9787
My first mod ever. Expect tweaking as I try to find a happy medium. Tired of Apartments taking up half your dome? Even with the Passages it seems like housing Colonists just takes up too much space. My attempt at a solution: Apartments with 125 resident sl...
Hanging Gardens Children Allowed
Created by ChoGGi
Children can play in hanging gardens (remember to keep your little hellspawn under control). Includes mod option to allow garden + other services to also apply the playground_visit perk....
Hydraulic Turbine
Created by enzovirus
Updated for 07-Sep-2021 update This building relies heavily on a good supply of water. The more water stored in the tanks the higher the power output. This adds a new twist, with a low intake vs fast output, you need a steady and reliable water supply to k...
Ignorant Meteor Defence
Created by ChoGGi
MDS Lasers and Defensive Turrets won't shoot down meteors with anomalies or other resources in them. Includes mod option to temp disable if one is going to hit a bad spot. Mod Options: Ignore Anomalies, Ignore Metals, Ignore Polymers Ignore No Buildings: M...
Improved Wonders
Created by Tremualin
I've always felt like these Project Morpheus and the Geoscape Dome wonders weren't at the same level as the other Wonders in terms of usefulness. I've made an attempt at making them more useful. Project Morpheus Before: 2% chance to gain traits each sol Af...
Increase Ranch Storage
Created by ChoGGi
Increase the limit allowed for the ranch storage depots, so cows are practical. Sets storage to 600, see mod options to change (if you use a mod that increases output). ...
Increased Dome Work Area (25 hexes)
Created by MissedFrizzle
Increases the work area for domes to 25 exterior hexes (default: 10). Go big, or go home....
Incubator
Created by SkiRich
Incubator v2.2.4 June 7th , 2022 B&Bv2 and Prunaria Patch Compatible Features Works in two realms - Surface and Underground Works with built in Birth Control Features Automatically moves newborns to Incubator Dome* See Asteroid Note Nursery Limitations wit...
Internet Cafe
Created by Kkat
Surf the web, chat or play games. The social way of sitting in front of a screen for hours a day. Plus, coffee! 1 Hex Internet Cafe. 6 Visitors, 1 Worker per shift, can upgrade to automation with Service Bots +Social +Gaming +Relaxation +Dining Cost: 2 Con...
Just Music
Created by ChoGGi
Skips all the other tracks and just plays music. Includes mod options to only skip certain tracks: Blurbs, Talks, and Commercials. ...
Landscaping Low Priority
Created by ChoGGi
All landscaping jobs start as low priority....
LukeH's Base Additions
Created by lukeh_ro
Various small features, properties that allow my other mods have better synergy together, and shared functions that can be used in other mods bundled together, including for now: Support for additional resources mod (see Meat and Booze, others to come) Sup...
LukeH's Family Life
Created by lukeh_ro
This mod that will bring family life to Mars with lots of features. New game is not a must as far as I can tell. Current features: Colonists form couples, new born children are assigned to them and families are considered when colonists migrate to differen...
LukeH's Outposts
Created by lukeh_ro
*** UPDATED FOR PICARD *** Send rockets with resources, drones and colonists to build various outposts on Mars using missions like the ones for planetary projects but more complex. The Research Station can be built in orbit from the beginning of the game a...
Make First Martianborn Celebrity
Created by ChoGGi
The first Martianborn is always a celebrity (adds extra trait, doesn't replace any). If you added the mod to a saved game, then it's whoever is born next. (Kind of) requested by ehtalo....
MARSHA
Created by ChoGGi
Stores some colonists outside. The building feeds off the nearest dome and has low comfort (2.5), but it only needs concrete for maintenance. 30 Concrete, 5 Polymers to build. Entity may look different depending on what DLC you have. https://spacefactory.a...
Martian Carwash
Created by ChoGGi
Drive your ride through our full service car wash. You don't want to drive a dirty ride, and you shouldn't have to look at one. Also does drones. This only affects visuals, not maintenance points. ...
Martian Death
Created by SkiRich
Martian Death v3.1.1 Sept 22nd, 2021 Picard Patch Compatible "Into a world of eternal life he brought the gift of death." - Zardoz Introducing Martian Death mod which includes a Martian Cemetery building, Crematory A.I and new Death A.I. Features New cause...
Martian Veg
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce rare metals. Output 100 Growth 3 Water required 3 Oxygen produced 1...
Meat and Booze
Created by lukeh_ro
Adds two new resources: Meat and Booze, previously part of LukeH’s New Resources which I decided to split. Booze is produced from Seeds in the new Distillery building. Any service building that satisfies drinking will require Booze. Meat is produced from R...
Mechanised Tree
Created by enzovirus
Updated for 07-Sep-2021 update A free building... Of course there's a catch, the upgrades are very expensive and requires food to sustain. Can only be built in a spire space. Once fully upgraded however, it will be a stable source of water for the dome. Wi...
Medical Sanatorium
Created by ChoGGi
Medical Centre that acts like a Sanatorium. Requested by Tassyr....
Minimal Passage Skin
Created by ChoGGi
Adds a "skin" for use with open domes....
Miracle Grow
Created by enzovirus
Updated for 07-Sep-2021 update Grows massive amounts of food at the farm very quickly, but ruins the soil quality in the process. Good if you need a massive boost in food short term. Output 300 Growth time 5 Water req 3 Oxygen output 1 Soil impact -25...
Mod Config Reborn
Created by SkiRich
Mod Config Reborn v2.6.2 Sept 8th, 2021 Picard Patch Compatible Mod Config Reborn is the next generation version of WayWockets original Mod Config. Built as a team effort to keep this essential mod alive on the workshop through this and future patch releas...
Moisture Vaporator MK2
Created by enzovirus
Updated for 07-Sep-2021 update Modified version of the Moisture Vaporator. This version is able to work during dust storms (who needs water storage???) Cost 5 Metal, 10 Polymer Requires 10 power Output 2 Water Slight different colouring to the standard Vap...
More Asteroids
Created by ChoGGi
Have more than three asteroids. Mod Options: Max Asteroids: How many asteroids can you have. Hide Inactive: Stop showing grayed out asteroids. Vertical List: Displays buttons in vertical format on the left side of screen. ...
More Garden Visitors
Created by BGR
Update on 06/28/2023 Increases the number of colonists that can visit in Dome Gardens, Alleys, Ponds, Fountains and Statues to the maximum number of visitors the game can display regardless of the chosen skin....
More Heat Buildings
Created by ChoGGi
Certain buildings now heat an area. Stirling GHG Factory Fusion Reactor Extractor with the fueled upgrade Carbonate Processor with amplify Requested by Lonesamurai. ...
More Keybinds
Created by ChoGGi
Adds new keybinds, and lets you rebind hardcoded keys. All keys can be changed in options>keybinds. Cycle visual variant backward/forward: Place Multiple Buildings: Shift Construction Cancel: Escape (if you change this; you'll need to reset your keybinds t...
More Terrain Rocks
Created by ChoGGi
Adds more rocks to a new category in the build menu. You can rotate and scale once they're placed. Mod Option to change the cost of rocks (larger rocks, small cost 1 waste rock). The rocks will look small till they're built (so drones can reach). ...
MOXIE MK2
Created by enzovirus
Updated for 07-Sep-2021 update Modified version of the MOXIE. This version is able to work during dust storms (who needs air storage???) Cost 10 Metal. Requires 4 power Output 4 Oxygen Slight different colouring to the standard MOXIE to help see which is w...
Named Workplaces
Created by ChoGGi
Workplaces are named after the first person to work in it. Translations would be nice, the string I use is: "<name>'s <workplace>, est. <sol>" You can thank mrudat for the idea. ...
NASA Education System
Created by SkiRich
NASA Education System v3.2.0 Sept 23rd, 2021 -- A smarter Education System -- Green Planet/Tito Patch Compatible !!Highly suggested you read the guide!! ... Users Guide This mod uses the new Mod Config Reborn giving you the ability to change some parameter...
No More Outside Suffocation
Created by ChoGGi
Colonists like to walk from a dome on one side of the map to the other and keel over on the way. I've had no luck getting them to stop doing that, so... This changes the amount of oxygen time they have (from 4 hours to 100 Sols). Changes dehydration outsid...
Nursery Limit Birthing To Spots
Created by ChoGGi
No babby if there's no nursery spot available. This uses a per-dome count; if there's no nursery in a dome it'll never have babbies (erm, the colonists will never have 'em). One Nursery will keep around a 135 pop (with Stem Reconstruction). If you want som...
Orbital Prefab Drops
Created by ChoGGi
Prefabs are now stored on a space station that will launch them down to the build site. Something like this was removed from the beta builds? For shame ;) Mod Options: Inside/Outside Buildings: If you don't want them being dropped off inside (or outside). ...
Out Dome Buildings In Dome
Created by ChoGGi
Removes the dome_forbidden for all buildings. You'll need to restart SM if you disable the setting. Requested by Lonesamurai. ...
Oxygen Algae H
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce fuel. Output 5 Initial and sequential growth 5 Water required 0 Oxygen produced 10...
Passages Use Empty Hexes
Created by ChoGGi
You can place passages at hexes you normally can't build on (white highlighted hexes only). Check the selection panel after placing a passage construction site, if it says "Dome Connection Established" then it'll work, if it says "Connection Failed!" then ...
Patient Transport Route
Created by ChoGGi
Transports will no longer remove a route just because the supply area is empty of resources. Instead they'll just sit by the pickup area till more shows up (same for drop off). Use mod options to change minimum resource to wait for (default 10). ...
Patriot Missile Defense System
Created by SkiRich
Patriot Missile Defense System v3.4.1 Nov 2nd, 2021 Picard/Green Planet Patch Compatible Notes are here -=> Notes Now defends against enemy rovers, meteors and dust devils. - All settable with Mod Config Interested in defending your colony against alien en...
Pearl color scheme
Created by 6lancmange
You may or may not have noticed that I'm a sucker for these shiny and sheen-y surfaces. Didn't realize it was gonna end up all red-tinted because of everything reflecting Mars' surface! So that annoyed me. But since I bought Green Planet and terraformed a ...
Place Trees
Created by ChoGGi
Place trees, bushes, etc in a freeform mode (also includes a couple nick-nacks). These aren't trees with a growing thread, so they'll stay as is. Requested by shaunmox. ...
Planet Express Colony Logo
Created by 23rdMRC
Good news, everyone! Our new delivery includes some of theese shiny, sticky spacecraft stickers... Product specifications: * non shiny * non sticky * non removable (in case you get it to stick in the first place) * things won't really fly into space, it's ...
Pneumatic Turbine
Created by enzovirus
Updated for 07-Sep-2021 update This building relies heavily on a good supply of air. The more air stored in the tanks the higher the power output. This adds a new twist, with a low intake vs fast output, you need a steady and reliable air supply to keep th...
Psychiatric Hospital
Created by ChoGGi
Specialized building to treat traits. Mod options to cure any trait. https://github.com/ChoGGi/SurvivingMars_CheatMods/issues/56 ...
Rain Lakes
Created by tanyfilina
Adds a marker for a future lake. It will be filled with rains when they start. At the beginning water surface will look ugly because of "waves" effect. You can elevate the water level with a button, until it looks OK. The lake will improve the "Water" tera...
Rainforest Dome
Created by enzovirus
Updated for 07-Sep-2021 update From a time before terraforming Mars was even possible, you could grow your own rainforest in a giant dome. This will produce enough air for most mid to large colonies, Output when working is 100 air (fully updaded 500). Requ...
Rare Spuds
Created by enzovirus
Updated for 07-Sep-2021 update Grows Rare Metals at the farm. Output 5 Initial growth time 5 Water req 3 Oxygen output 1 Soil impact -10...
Recycling Factory
Recyclingfabrik zur Rückgewinnung von Edelmetallen, Metallen und Polymeren aus alten Maschinenteilen und elektronischen Geräten Stromverbrauch: 20 Arbeiter: 11 Arbeiter ohne Spezialisierung pro Schicht Produktion: 1 Edelmetall, 2 Metalle, 2 Polymere Fabrik...
Remove Landscaping Limit
Created by ChoGGi
Ignores most of the "errors", so you can place in more places. The landscaping needs to override the BlockingObjects status otherwise you can't flatten next to/under buildings. This will allow you to build regular buildings on top of others, turn off the b...
Remove NonHome Dome Preformance Penatly
Created by Seraphine Aurora
This is a very simple mod that removes the Nonhome dome preformance penalty from colonists....
Remove Unwanted Colonists
Created by ChoGGi
Adds a button to the colonist selection menu to send them back to Earth. Use mod options to automagically suck up colonists of certain traits/ages. A pod will come down and hover around the colonist till they make the mistake of going outside. Once they go...
Renegade Progress
Created by ChoGGi
Add renegade progress (and count) to the morale section tooltip of each dome. Right-clicking the Infobar>Jobs button will cycle between domes brewing renegades. Mod Options: Disable Renegades (default disabled): Anyone that gets the renegade trait will hav...
Research Autorepeat 2
Created by ChoGGi
A simple one for late-game convenience: when you complete a repeatable research, if your research queue is empty, then research it again automatically. Updated with permission from WayRocket. ...
Research Filter
Created by ChoGGi
Add a text box to filter tech in the research screen (filter checks name, description, and id). Press Shift+Enter to clear filter (or Backspace a bunch). Has mod option to hide completed tech. Requested by RustyDios. ...
Research Node 5k
Created by enzovirus
Updated for 07-Sep-2021 update Generates massive research outside of domes. Willl not work during dust storms and will take longer to thaw out after cold waves due to safety concerns. Requires: 50 Concrete / 50 Metal / 50 Electronics / 25 Polymers / 25 Mac...
Roaming Animals
Created by ChoGGi
Spawns animals after 100 "promoted" trees (fully grown trees). By default spawns all animals, see mod options to pick which to spawn. Mod Options: Enable Mod: This will only stop new ones from spawning. Max Spawn: Max amount to spawn (default 50). Random G...
Rocket Pin Enable
Created by ChoGGi
Adds the pin button back to rockets (if you want to unpin them). Includes mod option to re-pin all rockets (if you unpinned an orbiting one). Requested by naresh963. ...
Rocket Show Hours Remaining
Created by ChoGGi
Show how many hours left for the rocket to reach its destination. ...
Rocket Turn Off Rare Export
Created by ChoGGi
Turn off rare exporting when a rocket lands (every time). Append "Export" to the end of the rocket name to have this mod ignore it. Requested by Grazhir. ...
Rockets Auto Land
Created by ChoGGi
Rockets will automagically land on pads. Pad to land on is picked alphabetically. You need to set both the pads and the rockets for auto-landing. Auto-landing for rockets can only be changed when landed, pads can be changed anytime. Requested by DracoDruid...
Rotate All Buildings
Created by ChoGGi
Removes rotate limit imposed on certain buildings. Lets you rotate the Underground Entrance to pick where the elevator entrance goes (objs too close may interfere when rotating). ...
Rover Automated Mode
Created by ChoGGi
Adds Automated Mode without unlocking the Rover Command AI tech. Requested by John. ...
Rusty Wash
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below&Beyond DLC's) For the fun.. Working at the car wash, Working at the car wash, yeah, Come on and sing it with me, car wash, Sing it with the feeling now, car wash, yeah... What does this do? ...
Save Rocket Cargo
Created by ChoGGi
Stops rocket cargo from being removed when you leave the rocket screen. Closing the rocket dialog is when the cargo is saved, so switching from the pod cargo to the elevator will not save the pod cargo. The cargo will remain saved till you quit or load a d...
Seniors With Benefits
Created by Tremualin
There are 3 ways to manage Seniors today: get lucky with Forever Young, isolate them in a Retirement Dome, or the most popular, murder them with little consequence. This mod introduces a few more options: let seniors live in nursery domes, to visit their g...
Show Saved Colonies
Created by ChoGGi
Show a dome marker for areas with a saved game, also shows the names of the saves next to the marker. Mod Options: Amount Of Saves: Limit visible amount of saved games (default 5). Thanks to SkiRich for the marker icon. ...
Soil Regen
Created by enzovirus
Updated for 07-Sep-2021 update Greatly restores the quality of the soil, Requires huge amounts of water to help flush waste and dust from the soil. Low output but fast growth to restore the soil. Output 50 (waste rock) Growth time 5 Water req 4 Oxygen prod...
Solar Array Follows Sun
Created by ChoGGi
The panels do it, why not the array panels? I also made the arrays sink into the ground at night. Requested by tresslessone. ...
Solar Turbine
Created by enzovirus
Updated for 07-Sep-2021 update Modified version of the wind turbine. The cover traps warm air which reduces air resistence. While the sun is up output is doubled, however during dust storms output is halved (great dust storms have an even bigger impact on ...
Specialist By Experience
Created by ChoGGi
Colonists without a spec that work at the same job for 25 Sols will automagically get the specialisation needed for that workplace. Mod Options: Override Existing Spec: If colonist is already a specialist it will be replaced by the new spec. Sols To Train:...
Spire Buildings Anywhere
Created by ChoGGi
You can place them anywhere in a dome (as many as you like). Not requested by 3punkt1415? ...
Standing Unlocks Sponsor Buildings
Created by ChoGGi
If your standing with a rival colony is excellent (min 61), you will be able to build any buildings locked to that sponsor. This is a slightly less cheaty version of All Sponsor Buildings. Shows a notification when unlocked buildings have changed. Mod Opti...
Stop Auto-Rovers During Storms
Created by ChoGGi
Rovers will not do automated tasks when a meteor storm is active. Such as collecting the goodies that just dropped from the sky. They'll finish up whatever task they're on then aim for the nearest working laser/missile tower/drone hub (in that order) Mod O...
Stop Camera Jumping
Created by ChoGGi
The camera likes to jump elsewhere when certain things happen (see mod options to customize). Stop the camera from moving to the rocket on: accepted a trade/selected an expedition. When a dome fracture happens. ...
Surface Concrete
Created by ChoGGi
Surface deposits of concrete spawn around actual deposits for some quick concrete without mining. These models have been in since release and never used. ...
Tiny Plots
Created by essell
Tiny Plots are often useless and overlooked, there's not many tiny buildings and they can all be done better by larger versions. So as new ideas come up I'm going to build a selection of tiny buildings, hopefully useful ones. Starting with a florist. A bui...
Tremualin's Library
Created by Tremualin
I got tired of writing the same code and fixing the same bugs in all my mods, so I decided to make a shared library with all my code, and tests. Original game fixes: Fixed a bug with modded traits not applying their daily effects. Fixed a bug with Sanatori...
Triboelectric Scrubbers Clean Dome Buildings
Created by ChoGGi
They removed this in the Spirit Update. Not needed if you use my Indoor Tribby mod. Requested by Cinereously. ...
UCP - Unofficial Content Pack (Release 1.0)
Created by Dash
The Unofficial Content Pack (UCP) is an All-in-One mod and totally FREE, it will contain a great part of my old buildings which will be entirely reworked and new ones. With the Picard Update, "UCP" becomes my unique mod for Surviving Mars, I disabled all m...
Ultimate Art Store
Created by EliteSweden
Room for 80 people. Basically 10 Art Stores in one spot. Cost: 50 Concrete - 20 Polymers. Consumption: Polymer. (The equivalent to that of 10 stores.) Maintenance: 10 Concrete....
Ultimate Automated Extractors V3
Created by EliteSweden
The mod contains two buildings. *1X Automated Rare Metals Extractor. *1X Automated Metals Extractor. New for Ultimate Automated Extractors V3.0. *Cheaper to build and maintain. Build cost: *25 Metals. *25 Concrete. *10 Polymers. *10 Machine. *10 Electronic...
Ultimate Diner
Created by EliteSweden
V2.0 Upgraded to 8 times the original. Room for 80 people. Basically 8 Diners in one spot. Cost: 48 Concrete - 40 Metals. Consumption: 16 Power. Maintenance: 8 Concrete....
Ultimate Electronics Factory
Created by EliteSweden
V1.1 Fixed a Rare Metal balancing problem. Everything doubled, basically 2 Electronics Factories in one. Can be built inside or outside a dome. Cost: 20 Concrete - 10 Metals - 15 Electronics. Consumption: 10 Power - 1 Rare Metals. Maintenance: 4 Machine. P...
Ultimate Electronics Store
Created by EliteSweden
Room for 80 people. Basically 10 Electronics Stores in one spot. Cost: 50 Concrete - 30 Electronics. Consumption: Electronics. (The equivalent to that of 10 stores.) Maintenance: 10 Concrete....
Ultimate Facilities
Created by Saito
All kinds of ultimate dome facilities with 10x capacity. University and apartments will still need to be unlocked via a new research for each. If there are any buildings you would like added please let me know on the steam mod page and i will add them as a...
Ultimate Infirmary
Created by EliteSweden
Room for 25 people. Basically 5 Infirmaries in one spot. Cost: 40 Concrete. Consumption: 10 Power. Maintenance: 5 Concrete....
Ultimate Large Water Tank
Created by EliteSweden
10 000 Liter Storage tank. Cost: 100 Metals - 50 Concrete. Maintenance: 10 Metals....
Ultimate Machine Parts Factory
Created by EliteSweden
V1.2 Machine Part Storage Increased To 50. Metal Storage Increased To 50. Everything doubled, basically 2 Machine Parts Factory in one. Can be built inside or outside a dome. Cost: 20 Concrete - 20 Metals - 4 Electronics. Consumption: 100 Power - 1 Metals....
Ultimate Mega Mall
Created by EliteSweden
4X Mega Malls in on spot. Higher build cost, but saves space. Can be used with any sponsor. Comfort is also upgraded to 80. Cost: 100 Metals - 100 Polymers - 100 Concrete. Workers: 20 per shift. Consumption: 40 Power - Food 4X. Maintenance: 20 Polymers. Up...
Ultimate Mohole v2
Created by EliteSweden
Ultimate Mohole V2.0 The Ultimate Mohole is now a Wonder, which means you can only build one. To compensate for that the Ultimate Mohole is now upgradeable in 3 stages. Fully upgraded it draws 4000 in Power and produces 250 Metals and 250 Rare Metals per S...
Ultimate Moisture Vaporator
Created by EliteSweden
Cost: 75 Metals - 50 Polymers - 50 Machine. Base Production: 10 Water. Consumption: 50 Power. Maintenance: 20 Metals. Upgrade #1 Hygroscopic Coating. Cost: 25 Poymers for 100% more water. Upgrade #2 Vector Pump (Breakthrough). Cost: 25 Polymers for 100% mo...
Ultimate Nursery
Created by EliteSweden
V2.0 Upgraded to 16 times the original. Home for 128 children. Basically 16 Nurseries in one spot. Cost: 96 Concrete. Consumption: 32 Power. Maintenance: 16 Concrete....
Ultimate Polymer Factory
Created by EliteSweden
V1.1 Fixed a Fule balancing problem. Everything doubled, basically 2 Polymer Factories in one. Can be built inside or outside a dome. Cost: 20 Concrete - 10 Metals - 10 Electronics. Consumption: 20 Power - 2 Water - 2 Fule (Shown as 1) Maintenance: 4 Machi...
Universal Depot Defaults
Created by ChoGGi
Set default settings for newly placed Universal Depots (also adds a space for seeds if GP dlc installed). Requested by Maul. ...
Unlimited Scanning
Created by MissedFrizzle
Removes the maximum limit of ten sectors available to queue for scan. Queue all the sectors. Don't let the man hold you back....
Unlimited Wonders
Created by ChoGGi
Build as many as you want. Known Issues: Only the first Morpheus works. To fix the issue with Solar panels ignoring more than one sun: Artificial Sun Range Requested by Griffdy04/BlueNightfury. ...
Upgrade Capacity
Created by ChoGGi
Adds upgrades to increase the capacity (also increases electricity consumption) of residences, services, etc. Existing upgrade for the building == skip these upgrades (it will boost cap of upgrade 2). ...
Veg Soup
Created by enzovirus
Updated for 07-Sep-2021 update Modified crop designed to produce food quickly Output 3 Growth 0.25 Water req 0 Oxygen produced 0.5...
Warp Speed (x10/x20)
Created by MissedFrizzle
Increases the medium speed to 10x (default is 3x) and fast to 20x normal (default is 5x)....
Waste Rock Dump Site
Created by ChoGGi
It's a dump site for waste rock (99k). Requested by bloodnok/Norbe ...
Waste Rock Grinder
Created by ChoGGi
Automated waste rock extractor that produces waste rock (and dust). Produces 24 per Sol. Known Issues: Shows double waste rock storage. Prod numbers are off. Requested by Rejected Spawn. ...
Waste Rock Processor MKII
Created by SpaceCowboy7
Processes Waste Rock into Metal, Rare Metals & Concrete....
Waste Rock Reprocessing
Created by Tiko H
This mod is designed to reprocess waste rock into small amounts of useable products...
Water Production Dome
Created by enzovirus
Updated for 07-Sep-2021 update This dome is the pinacle of Martian science. It is able to produce vast quantities of water from the Martian air. Output 100 water, 500 fully upgraded Requires 40 power Maintenance starts at 10, fully upgraded 15 Construction...
Wide Area Forestation
Created by ChoGGi
Set a larger grid size for the Forestation Plant (or smaller if you want to write something). Adds a button to change all plants to use grid size of selected plant. Mod Options: Remove Power: Remove the requirement for electricity. Max Size: Set the max si...