Surviving Mars

Surviving Mars

67 ratings
Hydraulic Turbine
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.960 MB
4 Mar, 2019 @ 12:39pm
9 Sep, 2021 @ 10:55am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Hydraulic Turbine

In 2 collections by enzovirus
Enzovirus Wonder Tier Buildings
9 items
Enzovirus Mod Collection
43 items
Description
Updated for 07-Sep-2021 update

This building relies heavily on a good supply of water. The more water stored in the tanks the higher the power output.
This adds a new twist, with a low intake vs fast output, you need a steady and reliable water supply to keep this working at peak. (Tip, if you're struggling, use valves to limit output)

Base power output is 10 (fully charged is at least 1000)

Water capacity 500 (1 input, 50 output)

Costs
100 Concrete,
100 Metal,
100 Polymer,
20 Machine Parts

3 upgrades are now available,
1st to boost output 33%,
2nd reduces maint by 40%
3rd to reduce by another 50%

Limited to 1 per solony (found under Wonder catagory)
10 Comments
enzovirus  [author] 29 May, 2019 @ 7:53am 
@MasterOfGrey the high output is to help cover emergencies, its best suited in developed dominoes. The thinking behind this is balance, at max it produced more than the Artificial Sun wonder, the high output stops this being over powered and adds a bit of stategy. You can of course just add a pipe switch nearby to block output when you need to
MasterOfGrey 28 May, 2019 @ 8:33pm 
For completeness just gonna put the same commentary as the pneumatic one. 1 in and 50 out is vicious when you have lots of other water storage but a slim power margin.
enzovirus  [author] 17 Mar, 2019 @ 5:38am 
Might take a bit longer than planned to fix the dust storm thing, my main PC died spectacularly and spent the best part of a week (outside work) fixing it and getting it running again...sorry for the delay!
enzovirus  [author] 8 Mar, 2019 @ 3:47am 
Do people think the costing and maintenance for this building are about right or do they need bumping up a bit?
I think I might have set it too low compared to in-game wonders.
MasterOfGrey 7 Mar, 2019 @ 5:54pm 
Awesome! :)
enzovirus  [author] 7 Mar, 2019 @ 2:12pm 
You make a good point, I don't think I took it out of this version!
The oxygen counterpart to this mod (pneumatic turbine) had it removed, not 100% sure why I didn't bin it for this one...
When I update this I will remove it, good spot!
MasterOfGrey 7 Mar, 2019 @ 11:53am 
If this is built in a dome why is it affected by dust storms?
lukeh_ro 5 Mar, 2019 @ 12:14pm 
Ah, cool. Sorry that I didn't actually checked first but spoke. You are amazing merging those assets.
enzovirus  [author] 5 Mar, 2019 @ 8:08am 
Hi, I've tried not to make my dome buildings game breaking, they are Wonders (one off builds) already, similar costing and slghtly higher maintenance to wonders to stop people building them early on.
At full capactity this produces about the same as the Artificial Sun so not game breaking.

I've avoided locking things behind research so far to get the most feedback and suggestions to tweak or improve the buildings/cost/outputs. It might get added later once most of the tweaks have been made.
lukeh_ro 5 Mar, 2019 @ 2:21am 
In what category are those buildings and when are they available (this and your other dome based buildings)?
I assume (maybe most) people would like them from start of the game, but not me. Could you make a version with them similar with vanilla wonders: unlocked by some late tech, one per map, maybe with some output params tweaked to be more wounderesque but not game breaking.
Thanks