Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think I might have set it too low compared to in-game wonders.
The oxygen counterpart to this mod (pneumatic turbine) had it removed, not 100% sure why I didn't bin it for this one...
When I update this I will remove it, good spot!
At full capactity this produces about the same as the Artificial Sun so not game breaking.
I've avoided locking things behind research so far to get the most feedback and suggestions to tweak or improve the buildings/cost/outputs. It might get added later once most of the tweaks have been made.
I assume (maybe most) people would like them from start of the game, but not me. Could you make a version with them similar with vanilla wonders: unlocked by some late tech, one per map, maybe with some output params tweaked to be more wounderesque but not game breaking.
Thanks