Surviving Mars

Surviving Mars

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Fix Bugs
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74.858 KB
16 Jan, 2022 @ 11:35am
27 Aug @ 3:26pm
150 Change Notes ( view )

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Fix Bugs

In 12 collections by ChoGGi
ChoGGi's Mods
21 items
ChoGGi's Mods: Fixes
30 items
ChoGGi's Mods: Construction
24 items
ChoGGi's Mods: Vehicles
36 items
ChoGGi's Mods: Logos
30 items
ChoGGi's Mods: QoL
176 items
ChoGGi's Mods: Buildings
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ChoGGi's Mods: Modding
17 items
ChoGGi's Mods: Cheats
130 items
ChoGGi's Mods: Misc
96 items
ChoGGi's Mods: UI
80 items
ChoGGi's Mods: Challenge
24 items
Description
This mod fixes a few dozen bugs. Mostly from Below & Beyond, and bugged Storybits.


Mod Info[github.com] (description is too big for steam)


Mod disabled by content restrictions
205 Comments
kaki_gamet 16 hours ago 
I would propose you as Ambassador but that maybe is too much burden : D
I hope for a smooth transition ^^x
ChoGGi  [author] 16 hours ago 
Yeah, I'm already in early access (for awhile now), but I'm not allowed to say much. I've just been guessing, since I'm not playing it. Just working on getting ECM working :(
kaki_gamet 27 Aug @ 10:05pm 
And it looks so, SteamDB is the only source I found but looks they "detected" the engine to be the same on both games, of course if the version is different then the newer one may not work on my system : /

I will wait for system requirements then, and will try to chill in the meanwhile >.<
ChoGGi  [author] 27 Aug @ 3:03pm 
> They also spoke of an improved "Sol engine", that would let it to run on the same hardware as before (I hope) ^^'

Yeah, but if that's the same eng they used on JA3 (very likely) then it's dx12.

> Locations

Something tells me that new dlc they added has breakthroughs, or they changed the map generation again...
kaki_gamet 27 Aug @ 6:11am 
From the first DevDiary looks likely that they changed some data behind the scenes, like Commanders difficulty and locations layout. They also spoke of an improved "Sol engine", that would let it to run on the same hardware as before (I hope) ^^'

Commanders - they labeledGeo Engineer as easy (-20), Space Miner as easy (20), Rocket Scientist as hard (20), Doctor as normal (10), Politician as normal (0) in the DevDiary #1 : /

Locations - coordinates 2N176E are shown as Relatively Flat but in the current version those are Steep. There is to say that are for a pinned location so maybe they made it a bit more easy rather than shuffling all locations or adding new ones ^^'

New .csv will be a must when and if possible : )

PS: feel free to delete all of this if you want to keep this area free from spam : D
kaki_gamet 21 Aug @ 11:28pm 
And minimum requirements for it are including DX12, oh boy, I'm definitely out : D

By the way, someone wrote release will be on October 21st, that is a week after last planned video diary. If that is the case it looks really behind the corner : /
ChoGGi  [author] 21 Aug @ 4:13pm 
I assume it's using the same updated engine as JA3, so basic mods should be okay. I know ECM is going to need work.
kaki_gamet 20 Aug @ 10:28pm 
ChoGGi, two months later (see my comments below) and I truly wish you that Haemimont will hire you in a way or another : D Now, what do to for the future, how long before these words here will turn into dust in the wind? ^^'

From the look the new game is a big patch, that means most mods should work out with minimal upgrade, and hopefully that there won't be need of the current fixes (there will be new things to look for indeed) : D It may means that won't be needed better hardware also but I'm not so sure on this one, it may be DX12 only next ^^'

How long before the end anyway? One year? More? Less?
I'm glad I already finished as much as I wanted to do with it : )
ChoGGi  [author] 17 Aug @ 8:13am 
v11.5
Missed a DLC check (thanks Charmich0802).

v11.4
Main Menu Music mod option was ignored.
Make Dust Sickness from storybit not effect Biorobots:
It doesn't always cure colonists for some reason and Biorobots never die, plus they're robots...
Also checks on load for any dust sick Biorobots and removes the trait.
There's a mod option if you prefer dust sick Biorobots.