Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Description
This is a collection of fixes for the game, which will most likely be all inside one mod but you'll no doubt find countless other mods that fix stuff so where best than to store them all in here!


I am NOT the author of these mods! Go bother them!
Items (29)
3D unique models fix
Created by padouch38
If you ever looked at Iolaos' sword or Achilles' spear and wondered why are they turned sideways, this mod is for you. It fixes wrong rotations, lenght of some spears (e.g. Adad and Achilles) and ports models of character swords from Troy, because they hav...
Community Bug Fix Mod
Created by Alex Zhao
This mod fixed 50 bugs: A few cult centres don't have access to all cult centres buildings. Thanks to Iskar's help. All factions can't build main settlement public order buildings in some Aegean regions. All Mesopotamian factions can't build public order b...
Script debug activator
Created by Amulet of Kings
This is a tool designed for script modders that activates the script logging within the base game's script libraries. Script outputs are sent to the Total War PHARAOH DYNASTIES game directory. If you wish to learn more about debugging your scripts, please ...
Mesopotamian Colours Fixed
Fixes several colour issues with some Mesopotamian factions. Most notably it gives Hanigalbat colours matching their emblem for the troops, map, and battle flags. Currently they use some strange browny yellow that's identical to a nomad tribe in Zagros's w...
Historical Rename
Created by Il-Khan of Persia
*Dynasties* version of my original mod from *Pharaoh* proper. Renamed some factions, provinces, settlements, and characters to be more historically accurate. Sorry for delay, meant to release this the day of release or the day after, but ran into a modding...
Canaanite Monument Hotfix
Created by Kendji
Note for game version 2.0.2 and newer, it might be this hotfix is no longer needed. Only use it if you encounter no monument outposts for Canaan. We discovered that the monument outposts were broken for Canaanite minor factions. This mod fixes that. This m...
Fix for Suppiluliuma's Head
Created by Cybermat47
This mod simply removes the parts of Suppiluliuma's head that clip through his helmet....
Diomedes Leads Boeotia / Patroclus & Teucer Exist
Created by E.R.L.
This mod makes the simple change to have Diomedes lead the Boeotian faction, rather than Ajax. Ajax is now a general serving the faction. As great as Ajax is (you see what I did there?), I believe it makes more sense for Diomedes to lead Boeotia as his fat...
Fenkhu recruitment Fix
Created by WarmongerIan
Fixes the 1 tier offset that affected recruitment buildings in the Fenkhu region, helping both palyer an Ai allowing factions to recruit more varied armies other than low tier spam. Will apply to ongoing campaigns....
Cult center slots fix
Created by WarmongerIan
Simply changes available slots in the new cult centers (ex; Dur-Kurigalzu) from 8 to 10 to match old cult centers. Wont break victory conditions. Startpos Mod so will conflict with other startpos mods and requires a new campaign....
Low Replenishment Hotfix
Created by Kendji
CA sofia broke the low setting for player and AI replenishment in the Campaign settings, was it at patch 1.2. It hasn't been fixed since, even though I myself reported it on twp issues sub forum. The fix turned out to be fairly simple, just adjusting the b...
Fixes and Less Pop-In for Weapons and Standards
Created by Cybermat47
This mod gives most weapons and the standards of Babylon, Hanigalbat, and the King of the Universe the same models at all distances, eliminating a sometimes distracting pop-in effect. It also adjusts the appearance of certain spears and javelins, and modif...
Fixes and Less Pop-In for Headwear, Hair, and Beards
Created by Cybermat47
This mod gives most headwear, hair, and beards the same model at all distances, eliminating a sometimes distracting pop-in effect. It also adjusts some helmets so that they fit more naturally on the heads of their wearers. Note that this mod may impact the...
Occupy Razed Abandoned Settlements fix
Created by ☩ Armoured ☩
Have you noticed that the AI doesn't occupy razed abandoned settlements? When half the map is burned or destroyed the AI just sits in its existing cities not expanding its borders. This mod makes the AI a lot more likely to occupy abandoned settlements whi...
AI & Player Battle Bonus Removed
Created by Hecleas
AI & PLAYER BATTLE BONUS REMOVED This mod simply removes the AI & player ​​bonus/penalty for battles depending on the difficulty levels chosen. From now on, no matter the difficulty chosen, you will be on the same level of equality. https://i.imgur.com/fVV...
Authentic Hebrew Unit names
Created by Kendji
1. Picture is with the Israel mod 2. Picture is with Kendji's Flavour Pack (KPO) 3. Picture is with Vanilla This mod originally started as a spell-check of the unit names in KPO, but became an more extensive renaming of units vs the Google Translated ones ...
XP Per Turn Followers, Traits, And Buildings Buffed
Created by Lycia Pintella
Notably increased the value per turn of these bonuses. In the vanilla game you might go the whole game with an item and never notice a difference....
Mercantilism Bugged Technology Reworked
Created by Lycia Pintella
The mercantilism +20 gold per level five building is bugged so that sacking and demolishing buildings leads to permanent negative gold per turn that keeps building. I'm trying to figure out how to fix the bug so the tech can work as intended, but for now, ...
Reduce Strategic Threat Diplomatic Penalty
Created by Lycia Pintella
Reduced the penalty a bit. The highest tier is now -45 instead of-60, for instance....
Diplomatic Relations Bonus For Non-Egyptian Factions Fixed
Created by Lycia Pintella
The effect phar_main_diplomatic_relations_non_egyptians for the structure giving you +5 diplo with non-Egyptian factions was set to use the Bonus Value ID diplomatic_mod. However, since this effect comes from a building, it has to be diplomatic_mod_buildin...
Chariot 2D Unit Card Fix
Created by WalnutPants7679
I noticed that a lot of the 2D unit cards for the chariot units added in the Dynasties update were incorrect. Most had the correct chariot image, but the charioteers were all mixed up! This mod fixes this error by replacing the 2D unit cards for the follow...
Court_Fix_dilemma_and Court_positions.pack
Created by Ismar
Hi guys, I hope i can present to you a fix to court dilemma and the court positions staying empty, not any more at least not in my campaigns of around 50 turns i played for testing purposes. Hope is to be fixed also thru out the whole campaign playthru but...
CImmerian Rename
Created by theashbringer
Just renames cimmerians to kaskians because there are people who it breaks the immersion for i dont think i will use it myself but there are people who id imagine want it...
Court action dilemma bugfix
Fixes the "You cannot perform Court actions while there is an active dilemma" bug. The base game mistakenly blocks Court actions whenever the Advisor shows up, even if there's no actual dilemma active. Worse, the Advisor’s internal state doesn’t reset prop...
Lower Recruitment Points
Created by Timujin
Lowers Recruitment points so that AI and player are even on all difficulty levels. This will make the campaign slower and battles much more decisive as it will take longer to recruit back the units to full armies. ...
AI Less Colonisation
Created by Otiel
You may try this mod if you couldn’t stand with the AIs colonise the ruin everytime you burnt it. Yes, this mod is for the Sea People who love to burn whole world down. This mod makes: - AI armies still moves around the ruin, but most of the time they don’...
Strategic combat & bug fixes
Inspired by KAM2150’s Proper Combat (Warhammer) and Immersive Combat (Troy) Current Changes: Reduced run speed across all units Increased charge and mass of chariots Reduced fatigue increase Slight increase morale penalty for unit losses Increased ranged r...
Great Mitanni Chariots flaming arrows bug fix
Fixes the Great Mitanni Chariots battle behaviour This mod fixes the Great Mitanni Chariots unit, which originally had only flaming arrows. As a result, they could not perform melee charges unless manually toggled to melee mode, which entirely prevented th...
유닛카드 정상화(Unit Card Normalization)
Created by MarsCrow
ENG The Phrygian and Aegean units do not have color masks, so this prevents the unit cards from appearing in white and corrects errors in the 3D unit cards of some chariots. KOR 프리기아와 에게 유닛들은 컬러 마스크가 없습니다, 이에따라 유닛 카드의 유니폼이 흰색으로 나타나는 것을 방지하고 일부 병거의 3d 유닛카드 ...