Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Court_Fix_dilemma_and Court_positions.pack
   
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Tags: mod, campaign
File Size
Posted
Updated
1.760 MB
11 May @ 12:33am
26 Jul @ 8:32pm
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Court_Fix_dilemma_and Court_positions.pack

Description
Hi guys, I hope i can present to you a fix to court dilemma and the court positions staying empty, not any more at least not in my campaigns of around 50 turns i played for testing purposes. Hope is to be fixed also thru out the whole campaign playthru but for that you need to test it for me it took me a loot to figure how to fix the problem or i hope i did. Those screenshots i took are Ramses new campaign so full play 46 or 47 turns without a problem and as you see first civil war breakout and other one was save just play for 5 a 10 turns turns to see if other courts woud also react on court position. So i hope i make your day with this fix so you can enjoy your campaigns Again. I made some changes also on the kickout system its still there but once used 25 turns you cant use it Ai and Player its just to prevent abuse of it. There is still 5 turns ban return possability for that position otherwise you need to chose other position on the next turn if empty and you want to have court position. this also aplyes to threten plot(last part not 25 turns ban). So i played to prevent someone being thretend i helpd prevent it, because i dont know how it woud unfold later on because of this 5 turn ban what they have on positions once being thretend or kickedout. Its CA value so i didnt change it so you know this. But later i let it happen, myself was thretend thats why i was not in court on the screenshot Aref took it just before i wanted to take comander position back. Dont expect they wil fill courts on the next turn some times it take few turns so court positions at least some of them will be empty but in the end they shoud go for it like they supposed to do.!!!!!! Hope you enjoy it, like it if you want so more players can use it .......Thanks !!!!!!!!!!!!


-shoud be save compatible but not sure and for so far i know not compitable with Agony
-i use in my playthru 17 mods just for notice
47 Comments
Ismar  [author] 27 Jul @ 1:53pm 
Glad to hear Schnell normaly all shoud work as intended thank you . Also Matthew thanks for your effort testing it i dont mind your repports they are always welcome because i alone can test it all just some notice on filling up the court some times it can take a while to fill it but they will fill the places if they can at least in my playthrus that i have done
Matthew39 27 Jul @ 6:19am 
Turn 68, Seti becomes Pharaoh and suddenly every court position is filled again.

Not sure if for the past 67 turns the mod just hasn't worked, but everything is fine again (at least for now).

I'll see how situation unfolds and provide further reports, granted they aren't annoying to you :D
Matthew39 27 Jul @ 4:42am 
Small update on my situation:

At turn 61, Setnakhte died, so the position of First Commander is also empty.

I was booted from being High Priest of Amun by Pharaoh, BUT Memnon came in and took the position, so mod must work at least a little bit now.
Schnell_Scheisse 27 Jul @ 1:28am 
In my Amenmesse save game, the fix for the plots not firing seems to work.Thanks for update!
Matthew39 27 Jul @ 1:10am 
Thanks for the answer :)

Now for context, I’m on turn 36 in my Seti campaign, and since turn 18-19, the position of Vizier has been vacant. Meanwhile the Treasurer and Viceroy of Kush are gone too (all likely due to them dying), and with me taking the High Priest of Amun position, there’s only me, First Commander and Pharaoh left, all other positions are empty and don’t refill with anyone even after many turns.

Should I wait some more to see if the mod takes effect?
Ismar  [author] 26 Jul @ 8:27pm 
Hi Matthew, for this mod i think not if they dont use court script files u can put it on every place in your load order
Matthew39 26 Jul @ 3:14am 
I’m doing a test Seti campaign for my collection of 80 mods, but before I’ll describe my experience so far, I’d like to ask if there’s any recommended load order for this mod? :)
Ismar  [author] 10 Jul @ 7:40pm 
i dont know im playing now for i while with this and had zero problems mybe just see if you start a new campaign and see then if problem is gone for you but i cant answer you on this i wish i could help you i know that is working and why is this diffrent in your case is a mystery to me. Im working stil to improve the things testing at the moment with littlebet diffrent fix where the thing that Schnell was talking about is gone. New fix now firing correctly dilemma and plots but again i dont know if woud help you i played now three campaigns with diffrent factions and problem with active dilemma is not there on my end but i will update this soon with the new fix i have to test it some more.
TommyFortress 10 Jul @ 4:22pm 
I dont know what should have been the problem of what i used cause this is the only mod i used.
Ismar  [author] 10 Jul @ 1:55pm 
Hi Tommy, like i sad im not sure of the save compatible but normaly it shoud be. I was not sure of ti, mybe something u use that overwrites de mod.This fix must solve the problem i have tested it for countless turns and campaigns and it works 100% with some minor issue like schnell down encounterd but you dissmis them all when reloading campaign because they are the ones that cose the problem in the first place. Its save related so mybe thats the reason for you, but i doubt that i have tested it on many turns times, for me its working also on a save i dont know how to help you on this matter.