Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (105)
【Wonder】Notre-Dame de Paris
Created by WindFly
  This is a Civ5 Notre Dame remake mod, the icons and model are all taken from Civ5. In memory of Notre Dame in 2019.   Notre Dame: Medieval Era Unlocked with Divine Right Requires 710 production +2 Faith and +2 Amenities to this city and all cities within...
【Wonder】Three Gorges Dam
Created by WindFly
  This mod adds an new Wonder that has a full 3d model set, requires Gather Storm DLC.   Three Gorges Dam: Modern Era Unlocked with Electricity Requires 1620 production The Floodplains tiles along the river containing the Three Gorges Dam are now immune to...
AI+
Created by Siesta Guru
News: Now updated for Gathering Storm. (It should also still work on vanilla + R&F) AI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. There are improvements in many behavior areas such as settling, building/di...
Amenities From Bonus Resources
Created by p0kiehl
This mod grants your cities +1 Amenity from improvements over bonus resources. This is city-specific, and applies to multiples. So if your city has 2 Wheat tiles, for instance, then it will get +2 Amenities, and so on. This mod REQUIRES Rise and Fall. Comp...
Amenities from Copper and Crabs
Created by p0kiehl
Each improved Copper or Crabs resource will provide +1 Amenity for the owning city....
Atlantis
Created by ADLER
The lost civilisation of Atlantis - Rise and Fall and Gathering Storm Compatible. Leader Trait: Wisdom of the Ancients Aeliana embodies many strengths and great knowledge. She fields a great worker force, with an extra build and the ability to assist with ...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Desert, Snow, and Tundra Tiles
Created by p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
Borobudur (World Wonder)
Created by Deliverator23
Community Wonders presents... Borobudur. Borobudur is a 9th-century Mahayana Buddhist temple in Magelang Regency, not far from the town of Muntilan, in Central Java, Indonesia. It is the world's largest Buddhist temple. The temple consists of nine stacked ...
Brandenburg Gate (World Wonder)
Created by Deliverator23
Community Wonders presents... the Brandenburg Gate. The Brandenburg Gate is the only surviving town gate of the city of Berlin. A beautiful "triumphal arch" constructed in the Greek style in 1788-91, it features many columns and is surmounted by the "Quadr...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Burj Khalifa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Burj Khalifa. The Burj Khalifa is a skyscraper in Dubai, United Arab Emirates. With a total height of 829.8 m (2,722 ft) and a roof height (excluding antenna) of 828 m (2,717 ft), the Burj Khalifa has been the tallest stru...
Calradia Map (Mk1)
Created by Humphrey
Huge map of of Calradia from mount and blade warband. Includes wonders First version. Built it more for function than looks, but any M&B player should be able to recognises some places...
Collateral Damage
Created by Sejick
No Longer Maintained This mod has not been updated since 6/28/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Collateral Damage Combat causes collateral damage. ...
Decommission Power Plants
Created by JNR
Power Plants running on Coal, Oil, or Uranium can be decommissioned at any time after unlocking the Environmentalim civic. The project cost has been significantly reduced. Rebalanced the role of decommissioning in the Climate Accords. The project no longer...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Easier Wonder Placement
Created by p0kiehl
Description This mod relaxes the rules for World Wonder placement, making it easier to find a suitable location. Details Removes all "adjacent district" requirements; so for example, the Great Library does not need to be next to a Campus and the Colossus d...
Extended Techtree [GS]
Created by Phlegmagicus
============== Patch Notes============== Made compatible with tech shuffeling game mode Updated sniper tech eureka: Kill a unit with a Ranger (instead of Scout) (screenshots not updated) Updated and replaced some tech-icons (screenshots not updated) Adapte...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Fast Forward AI Turns
Created by Zugaikotsu
This mod modifies the settings so that whenever an AI player is playing their turn (including Barbarians and City States), they will utilize both Quick Combat and Quick Movement to speed things up. These settings will not be changed for any players. This i...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Flood Barriers Cost Scaling Adjustment
Created by JNR
Changes the cost of Flood Barriers so that they no longer scale with the number of tiles threatened by flooding. The cost still scales with the sea level itself. This mod is intended to be used alongside mods which raise the number of floodable tiles which...
Globe Theatre (World Wonder)
Created by Deliverator23
Community Wonders presents... the Globe Theatre. Built in 1599 AD on Maiden Lane in London by the Lord Chamberlain's Men, the theatrical company of which William Shakespeare was a shareholder, the Globe Theatre incorporated a number of design innovations. ...
Gold Resource
Created by Pouakai
Adds Gold from the Outback Tycoon scenario as a resource in the base game. Gold has a yield of +3 Gold and will appear on flat terrain or hills in Desert, Plains, or Tundra tiles. Requires the Australian DLC...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
GreatWall Triggers Culturebomb + Build outside of territory
Created by WindFly
The GreatWall now trigger culturebomb. Also can be built outside of territory. Now compatible with Gathering Storm....
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Happiness Level - Euphoric
Created by p0kiehl
Updated for Rise and Fall, inlcuding compatibility with Scotland's "Scottish Enlightenment" ability. Without Rise and Fall, you will be unable to open the city status panel when Euphoric, but the mod will still work. Description Adds the Euphoric happiness...
Abu Simbel (World Wonder)
Created by Deliverator23
Community Wonders presents... Abu Simbel. The Abu Simbel temples are two massive rock temples at Abu Simbel, a village in Aswan Governorate, Upper Egypt, near the border with Sudan. They are situated on the western bank of Lake Nasser, about 230 km (140 mi...
Better Tech Tree (UI)
Created by infixo
New v3.2.1 as of 14.12 - Compatibility with CQUI-Lite. Shows more info in Techs and Civics Trees. Adds ~150 new unique icons. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Please note however that BTT will overwrite...
Buddhas of Bamyan (World Wonder)
Created by Deliverator23
Community Wonders presents... the Buddhas of Bamyan. The Buddhas of Bamyan were two 6th-century monumental statues of Gautama Buddha carved into the side of a cliff in the Bamyan valley in the Hazarajat region of central Afghanistan, 230 kilometres (140 mi...
Capture Unique Improvements
Created by Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Faster Military
Increase Base Movement speed of all land, naval and support military units by 1. This mod increases the speed with very high Load Order, so probably will be compatible with most of your other mods. If your other mods change the move speed already, this one...
Forest Wonders
All wonders can be built in Forest without removing the Forest first. Appeal and Adjacency bonuses of the Forest remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built on Forest because there i...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Inverted Earth
Created by Titakuro
- Based on the official "Earth" map by Firaxis, oceans and landmasses are swapped - Standard-sized for 8 civilizations & 12 city states - 16 unique luxury ressources - 10 natural wonders - Plenty of resources and rivers - Continents named using actual ocea...
Itsukushima Shrine (World Wonder)
Created by Deliverator23
Community Wonders presents... Itsukushima Shrine. Itsukushima Shrine is a Shinto shrine on the island of Itsukushima (popularly known as Miyajima), best known for its "floating" torii gate. It is in the city of Hatsukaichi in Hiroshima Prefecture in Japan....
Jungle Plantations
Created by p0kiehl
Allows Plantations to be built on Jungle tiles without resources. Includes a custom graphics model with jungle flora so that the Plantation model is not visually empty. This functions as a small buff to Tall play since Plantations provide Housing (and Jung...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
Leaning Tower of Pisa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Leaning Tower of Pisa. The Leaning Tower of Pisa is the campanile, or freestanding bell tower, of the cathedral of the Italian city of Pisa, known worldwide for its nearly four-degree lean, the result of an unstable founda...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Lyceum - Early Science Building
Created by Linguaphile
This mod adds the Lyceum, intended to be for Science what the Monument is for Culture. It has no tech prerequisites, but it provides an early way to boost Science output prior to acquiring the ability to build Campus districts....
Medieval Era
Created by Ezcro
Limits technology and civics to the medieval era or earlier. To balance this, the Ancient, Classical & Medieval technologies and civics have had their cost scaled higher. How is limiting the technology achieved? By increasing the cost of any technologies/c...
Merkava IV
Created by lieutenant74
Adds the Merkava IV Unique Unit to Leugi's Israel civilization. (Updated in the comments bellow that Mod) For Leugi's Israel - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1237950946 For the update (Leugi's Israel) that will work in GS - https://...
Mo' Housing
Created by otto
Welcome to Mo' Housing! This mod is made by creator of the popular "Mo' Buildings' mod for Beyond Earth and Civlization VI! All this mod does is increase base housing yields, read below for more info. Updates: - 3/7/17 (Official v1.0.0) Release! Info! Impr...
Moar Units
Created by Deliverator23
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods . ----------------------------------------------------------------------------------------- Greetings! This Civilization VI mod adds 9 general units and 2 a...
Moda's Huge Earth Map Pack (GS+RF)
Created by Moda
A custom true-start map pack containing five huge (106x66) Earth maps REQUIRES GATHERING STORM + RISE AND FALL EXPANSIONS Maps included are: Earth Eurasia Europe Americas Middle East Resources are placed manually, corresponding to real-world deposits and f...
More Amenities from Entertainment
Created by p0kiehl
Increases amenities provided by entertainment districts, buildings, and wonders. +1 Amenity to the following: Districts Entertainment Complex and Street Carnival Water Park and Copacabana Buildings All buildings in the Entertainment Complex and Street Carn...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
More Barbarians - Mods Compatible
Created by Mdk25
This mod increases the Barbarian threat by: - Increasing the number of Barbarian camps - Reducing the distance between Barbarian camps and cities - Reducing the distance between Barbarian camps The advantage of this mod is that it's compatible with other B...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
More Housing
Created by p0kiehl
More HousingModifies some wonders and improvements to add more housing. Improvements Farms: +1 Housing Plantations: +1 Housing Lumber Mills: +0.5 Housing Coastal Resorts: +0.5 Housing Ski Resorts: +0.5 Housing Buildings All buildings in the following distr...
More Roads - Military
Roads are created when land military units move. This includes Railroad once you have the technology (Steam Power) researched. Last update allows Persian to get one road level advantage as it should have....
More Starting Units
Created by AeonOfTime
What does it do? By default, the mod adds a builder and a scout on top of the default starting units. However, it is meant to be easily customized so you can choose which units you want to have added, and how many of each. Note: The AI's starting units are...
More Trade Routes
Created by Siuwa
A mod that let both district buildings give 1 trade route regardless of each other, and give 3 trade routes to airports. Since it's Rise and Fall that made the changes to trade route, it only works with R&F. Now compatible with Gathering Storm. Now also in...
Neuschwanstein Castle (World Wonder)
Created by Deliverator23
Community Wonders presents... Neuschwanstein Castle Neuschwanstein Castle is a 19th-century Romanesque Revival palace on a rugged hill above the village of Hohenschwangau near Fussen in southwest Bavaria, Germany. The palace was commissioned by Ludwig II o...
Optimized World
Created by Syphilis
https://i.imgur.com/p7Fv1Z6.gif This map is still in BETA (128 x 80) I have released this map early for public testing, the map is designed as an alternative to the other world maps out there. The aims for this map are to; A world map where land mass is la...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
p0kiehl's Norway Rework
Created by p0kiehl
p0kiehl's Norway Rework This mod is a rework of Norway. The civilization ability, inspired by an idea from Reddit poster lagaboter1, is more focused on terrain bonuses to reflect Norway's connection with both the mountains and the sea. The leader ability m...
p0kiehl's Temple of Poseidon
Created by p0kiehl
Adds the Temple of Poseidon as a World Wonder. The Wonder Completion video is fully animated and has accompanying music. Temple of Poseidon Unlocked at Sailing. Provides +4 Food and +3 Housing. Must be placed adjacent to a Fishing Boat. Each Fishing Boat w...
Poland: Roman Dmowski
Created by JFD
POLAND (ROMAND DMOWSKI) Trait: Polak-Katolik Completing Holy Site and Theater Square Projects grants Faith and Loyalty. Cities at full Loyalty ignore pressure and combat effects from Religions not founded by Poland. Agenda: Father of Polish Nationalism Str...
Poland: Stanislaw II
Created by JFD
POLAND (STANISLAW II) Trait: Commission for National Education Build Theatre Square districts in half the usual time. Theatre Square Buildings and Great Works of Writing yield +2 Science. Gain the Uhlan unique unit when they research the Metal Casting tech...
Porcelain Tower (World Wonder)
Created by Deliverator23
Community Wonders presents... the Porcelain Tower. Constructed by the Ming Dynasty in the 15th century, the Porcelain Tower of Nanjing was one of the most extraordinary architectural achievements of Chinese history. The tower was some 30 meters (97 feet) i...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
R.E.D. for Moar Units
Created by Gedemon
Compatibility mod for R.E.D. Modpack and Moar Units. Thanks to GeloDGreat....
R.E.D. for Poland DLC
Created by Gedemon
Compatibility mod for R.E.D. Modpack and Poland DLC....
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : http://gtm.steamproxy.vip...
Real Building Upgrades
Created by infixo
Works with May 2020 Patch (New Frontier). Building Upgrades to: - Vanilla buildings (including UBs) - all except ones enabled by beliefs (the game doesn't allow to build more than 1 in a Holy City). - DLCs (if active): Tlachtli, Sukiennice, Basilikoi Paide...
Raging Barbarians
Created by Roein
This mod attempts to make the early game more dangerous for all difficulty levels. Since barbarians are literally the only units the game willingly throws at you. Due to the increased early game difficulty, experience cap when fighitng barbarians has been ...
Realistic World
Created by Darkhour
Realistic World is a map script that aims to realistically recreate the earths biomes and starting plots in order to become more engaging for the player. Main Points: - This is a edited Pangaea style map script that has the ability to have inland seas and ...
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Repeat Future
Created by yamada
It automatically repeats future technologies and future social systems. There is no need to click multiple times....
Resourceful
Created by Amatheria
IMPORTANT: Due to several issues regarding updates, I had to make a new mod in order to continue improving it. I maintain this one for anyone who still has saved games, and I won't delete it, so you can use it. But if you want more resources, please subscr...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Russia: Vladimir Putin
Created by JFD
RUSSIA (VLADIMIR PUTIN) Trait: Federation Treaty Cities with a Governor generate +1 Influence toward Envoys and +15% Production toward Districts. When the target of an Emergency, these cities also generate +1 Loyalty and +15% Production toward Units. Gain ...
RwF: Great Age Boosts
Created by JFD
Great Ages now impact the effectiveness of Eurekas and Inspirations. Dark Ages decrease the boosts you receive from them by 20% whilst Golden (and Heroic) Ages increase their boosts by 20%. Also lowers the default value of these boosts during Normal Ages, ...
Sammaye's YnAMP Earth128x80 (Modified)
Created by Sammaye
My own personal version of the converted Earth128x80 map. I decided to release this as a new mod since it contains a few changes. Changes: - Grassland across all of North African coast - Himalayas opened up for awesome mountain battles while also expanding...
Soviet Union
Created by JFD
SOVIET UNION Trait: Communist Nationalism Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. District: Naukograd A standalone distric...
Starting Scout
Created by toonboy01
For those that prefer early exploration. This mod removes the Warrior normally given at the beginning of an Ancient Era playthrough and replaces it with a Scout to start with. This affects both players and AIs at start. An extremely simple mod, this should...
Steel and Thunder: Everything Enabled
Created by Deliverator23
This mod enables all units from Steel & Thunder: Unique Units that are disabled by default. The units enabled are: Amazon Scout (Scythia) Armatolos (Greece) Cho-ko-nu (China) Chosen Infantry (Poland) Fatherland Volunteer (Brazil) Garde Republicaine (Kongo)...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Sukritact's Wat Arun (Outdated Version)
Created by sukritact
https://i.imgur.com/BF5Zla5.pnghttps://i.imgur.com/6rAgic4.png http://i.imgur.com/EMd9FkX.png Wat Arun, or the Temple of Dawn, is a Buddhist temple on the bank of the Chao Phraya river in Bangkok. Wat Arun is among the best known of Thailand's landmarks an...
Super Builder
Supercharge your Builders! Make their life better (or worse)! New update: Human Builders can build Fort without the technology, while AI will still requires Siege Tactics. This is to prevent the AI from spamming Fort everywhere. Builders can now build Fish...
TCS Improved Aerodrome
Created by Crouchington
This is a steam upload of a small mod that thecrazyscotsman made in 2016 and posted on the civfanatics forum. All credit to TCS, I have not edited the mod. The Aerodrome receives a +1 Gold adjacency bonus for each Neighborhood, +2 Gold from the City Center...
TCS Kingdom of Jerusalem
Created by thecrazyscotsman
This mod adds in the Crusader Kingdom of Jerusalem as a new civilization, led by Baldwin IV, otherwise known as the Leper King. Jerusalem Civilization Ability: Deus Vult Cities you capture convert to your religion. Holy Site districts gain an additional Ma...
Temple of Heaven
Created by Isukaci☭
This mod adds the Temple of Heaven as a new Wonder. Unlocked by civic divine right. +3 Faith, +1 Culture. +1 Great Engineer point. +1 Housing and +1 Amenity to all Cities. +1 Food to all Farms. Must be built on flat land adjacent to the City Center. Author...
Terrace Farms Boost Feudalism
Created by Sailor Cat
This mod gives the player the option to build either six farms or six terrace farms to boost Feudalism—whichever comes first....
Tundra Civilizations Rebalanced
Created by JNR
IMPORTANT NOTE: As of April 2021, the Lavra changes of this mod were incorporated into the base game and are no longer part of this mod to avoid double points being granted accidentally. This is mod now tweaks only Canada. Small balance adjustments for Rus...
Tundra Farms
Created by gametempest
Allows Farms to be built on Tundra. Allows farms to be built on Tundra Hills after the Civic 'Civil Engineering'....
Unearthed: Artifacts and Relics Expansion
Created by Deliverator23
This mod adds 64 new Artifacts and 33 new Relics to Civilization VI. Artifacts: Handaxe (Ancient) Mammoth Carving (Ancient) Spear Point (Ancient) Seal (Ancient) Jade Axe (Ancient) Gold Cape (Ancient) Lion Decoration (Ancient) Bone Flute (Ancient) Chopping ...
Uffizi (World Wonder)
Created by Deliverator23
Community Wonders presents... the Uffizi. Originally constructed from 1560 through 1581 AD as offices (in Italian, uffizi) for the Florentine magistrates, the Uffizi Gallery is one of the world's oldest and most famous art repositories, housing the finest ...
Unlimited Builder
Created by Bluesky95
https://i.imgur.com/oEyI5cp.gif Description The builder now has unlimited charges. No more useless tiles! Thanks especially to the helpful individuals at civfanatics for making this mod possible. Compatibility All mods that don't affect the builder. https://...
Void's Collection Of Custom Maps
Created by Darkened_Void
A Experimental Map Pack - Currently Trying To Fix Multiplayer Not Working...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
【UPDATED】Yellow Crane Tower(w/ Building Animation!)
Created by WindFly
This mod contains a new wonder named Yellow Crane Tower. Now Compatible with 2020 NFP Expansion. New effect and a brand new building animation ! ↓ https://imgur.com/ww7e3mj https://imgur.com/aCzB4ly Yellow Crane Tower: NecessaryFeature: Must be built on Hi...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...