Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Steel and Thunder: Unique Units
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16 Apr, 2018 @ 5:15am
21 Sep, 2021 @ 4:24am
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Steel and Thunder: Unique Units

In 1 collection by Deliverator23
Steel and Thunder, the sequel to Moar Units
3 items
Description
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia)

Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm and New Frontier Pass Civilizations.

DETAILS

The additional Unique Units are as follows:

AH-64 Apache (America)
Camel Archer (Arabia)
Landsknecht (Germany)
Peltast (Greece)
Phalanx (Sumeria)
Khopesh Warrior (Egypt)
Strategist (China)
Tercio (Spain)
Eques (Rome)
Druzhina (Russia)
Ulfhedinn (Norway)
Sepoy (India)
Longbowman (England)
Ship of the Line (England) - Sea Dog removed
Sohei (Japan)
Amazon (Scythia)
Bandeirante (Brazil)
Gendarme (France)
Medicine Man (Kongo)
S.A.S.R. (Australia)
Uhlan (Poland)
Jaguar Warrior (Aztec)
Ballistra (Macedon)
Cataphract (Persia)
African Forest Elephant (Nubia)
Isijula Warrior (Zulu)
Gallowglass (Scotland)
Hui Hui Pao (Mongolia)
Namuntulinco (Mapuche)
Turtle Ship (Korea)
War Canoe (Khmer)
Tadzrelebi (Georgia)
Schutterij (Netherlands)
Otehtapiw (Cree)
Kris Warrior (Indonesia)
HMCS Haida (Canada)
Kalandozo (Hungary)
Chasqui (Inca)
Sofa (Mali)
Toatupara (Maori)
Sipahi (Ottomans)
Numidian Cavalry (Phoenicia)
Hakkapeliitta (Sweden)
Templar (Eleanor of Aquitaine, England/France)
Holcan (Maya)
Legion Britanica (Gran Colombia)
Mehal Sefari (Ethiopia)
Varangian Guard (Byzantium)
Carrus (Gaul)
Nas Qasti (Babylon)
Viet Cong (Vietnam)
Knight of Aviz (Portugal)

CREDITS AND THANKS

Jan for icons.
ChimpanG for help with icons, 2D art and 3D texturing.
Wolfdog for some 3D models.
Laurana Kanan for adjacent Unit implementation and description improvements.


NOTES

Steel & Thunder: Unit Expansion is not required to run Steel and Thunder: Unique Units but it is recommended.

Steel and Thunder: Unique Units together with Steel & Thunder: Unit Expansion are the sequel to Moar Units which is no longer maintained. Neither of the Steel & Thunder mods is compatible with Moar Units.


ENABLING DISABLED UNITS

The precursor to this mod, Moar Units, added two addtional Unique Units per Civilization. These units are included with Steel & Thunder: Unique Units but are disabled by default.

You can disable all the units that are switched off by default using the Steel & Thunder: Everything Enabled mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1832546250

To enable them you can alter the Enabled flags in MOARUniqueUnitsUserSettings.sql and MOARUniqueUnitsConfigUserSettings.sql. These files can be found at ....\steamapps\workshop\content\289070\1362931045\Data.

In the above SQL files you'll see a bunch of lines like this top: INSERT INTO EnabledUniqueUnits (CivilizationType, Type, Enabled, DefaultReplaces, DefaultUpgrade, UnitAiBaseUnit) VALUES ('CIVILIZATION_AMERICA','UNIT_AMERICAN_AH64_APACHE', 1, 'UNIT_HELICOPTER', NULL, 'UNIT_HELICOPTER');

The number 1 after the unit name means that this unit is enabled. If it is 0 (zero) then the unit is disabled. If you want the Civ selection screen to be updated too then you need to alter the file MOARUniqueUnitsConfigUserSettings.sql to reflect which units you have enabled/disabled in MOARUniqueUnitsUserSettings.sql.


Mods are free and open source but if you want to show your appreciation you can...
[www.buymeacoffee.com]
Popular Discussions View All (16)
2
30 Jan, 2019 @ 4:23pm
Missing icons
iku
2
10 Aug, 2018 @ 6:10pm
Steel and Thunder: Unique Units vs. Moar Units
Dio
0
14 Jan, 2024 @ 12:54pm
Loading in no unit description
Easy Peasy Lemon SqueezeR
1,070 Comments
adriancontorno 23 Dec, 2024 @ 6:59pm 
doesnt work with gathering storm rules, helpppp
Martoq 7 Dec, 2024 @ 5:52pm 
Does the Ulfhedinn have an upgrade? I looked in the civilopedia and it doesn't show an upgrade.
cyberhawk 28 Nov, 2024 @ 5:35pm 
@Deliverator23
cyberhawk 28 Nov, 2024 @ 5:34pm 
For anyone getting the Canada Bug, the issue is with the snow requirements for the swedish unique unit using the same requirement names

In the MoarUniqueUnits.sql file, rename every instance of REQUIRES_PLOT_HAS_SNOW and REQUIRES_PLOT_HAS_SNOW_HILLS

(I just added _CYB to the end)

There should be 6 total lines that need to be edited.
fuzion2100 3 Nov, 2024 @ 5:45pm 
your text for Russia druzhina is misleading. it is in the tech with knight, not the horseman
fuzion2100 3 Nov, 2024 @ 2:25pm 
i am playing Russia, but the druzhina is not showing up for me to ,make. what would be causing the unique unit to not be producible even though i can make horsemen
LumpyAcidFish 1 Oct, 2024 @ 3:52am 
norways unit is not showing up
Caramel КурскУкраїна 12 Sep, 2024 @ 8:42pm 
I absolutely have mods installed that add more than three uniques, it's more fun that way!

Nobody wants to have same looking units between China and Brazil, come on! Way back in Civ 3 we had mods that took units from Japanese and other Conquests/scenarios, and replaced entire roster with them... Civ 5 has Ethnic units mod that changes EVERYONE without affecting gameplay. Why not here?

Also, Sohei replacing pikemen is just wrong for Japan. Different era. Warrior monks with Naginatas were relevant in Classical and Medieval Japan, not Renaissance... by the Sengoku period Japanese army switched to Ashigaru with wall pikes with archers (and guns) between them, and the warrior monks like Ikko-Ikki mostly used FIREARMS at that point!

Ideally we'd get separate mod / tree for religious Japanese units that have either naginatas (Classical to Medieval) or teppo (Renaissance) and separate uniquely looking pikemen and muskets that aren't Sohei.
Caramel КурскУкраїна 12 Sep, 2024 @ 8:40pm 
Having a faith unit upgrade from spearmen and to pike and shot is also a bit out of place... I think I found a rebalancing mod that adds Sohei as a separate earlier faith-based unit that is not replacing pikemen, because Yari Ashigaru are absolutely the most used combat unit in feudal Japan, replacing them with monks makes no sense.

Even if this mod insists on 1-2 uniques, I would really rather have Yumi Samurai archers replacing crossbowmen, as, again, Japan NEVER used crossbows. In their entire history. Like at all.

Anyway, can I disable Sohei replacing pikemen while keeping the rest of this mod? It's just so great for every other faction, but Feudal Japanese army loses its most used units somehow... so instead of Ashigaru footmen and Samurai archers and cavalry we get samurai Japan with crossbows and no spears. That's like having England without longbows.
Appiodici 31 Aug, 2024 @ 9:07am 
Caramel, three unique unit is too much for one civ. I mean with more then the one or two of the base game.