Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Soviet Union
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
580.776 MB
11 Apr, 2017 @ 7:28pm
25 Jul, 2020 @ 3:09pm
27 Change Notes ( view )
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Soviet Union

In 1 collection by JFD
JFD's Civilizations and Leaders
72 items
Description
SOVIET UNION
Trait: Communist Nationalism
Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster.

District: Naukograd
A standalone district unique to the Soviet Union for scientific progress.
Receive 50 Science per the Appeal of a tile when replacing a Farm with this district. Yields +2 Great Scientist Points and an additional +1 Science for each adjacent Neighbourhood. +15% Production toward Space Race projects.

Unit: Pekhota
Soviet unique Modern era unit. Costs 1 less Movement to pillage. Requires 2 less Maintenance.
PATCHNOTES
  • v1
  • Updated for New Frontier.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
BUY ME A COFFEE
If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
Popular Discussions View All (6)
3
7 Dec, 2023 @ 5:09am
TSL Compatibility
Thisguy
6
1 Mar, 2018 @ 8:00pm
Crash upon loading new game
Dilemmachine
1
23 Nov, 2022 @ 12:45pm
saved game broke after update
aimbot.exe not responding
366 Comments
sakaNeko 17 Oct, 2024 @ 2:47am 
SOVIET UNION苏联:

特性:共产主义与国家主义
学院和工业区建筑的文化和旅游业绩产出相当于其内在产出的一半(向下取整)。这些区域的建设速度加快33%

特色区域:Naukograd(科技城)
这是苏联唯一一个独特区域
此区域替代农场时,单元格的每一级魅力可以获得50科技值;+2大科学家点数;每个相邻社区提供大量相邻加成(其实是+2,玩个官方话术,嘿嘿);对太空竞赛项目提供额外15%产出。


特色单位:Pekhota(实际上是俄语步兵的意思,可以音译为比科达或皮科达,当然我不是专业的,要喷就喷我就行)

苏联独特的现代近战单位。掠夺时减少1点移动消耗。所需的维护费-2。


最后:感谢作者

Thank you for your mod and have a nice day dude :)
DerCcent 7 Oct, 2024 @ 9:00am 
will there ever be a reskin for the Naukograd?
诺风一指!!!! 12 Jul, 2024 @ 4:15am 
没有翻译官。。。大概应该是苏联
Midnight 10 Jan, 2024 @ 2:05am 
Stalin the Butcher?
Villalencia 16 Dec, 2023 @ 1:58pm 
I found that the mod messes with some skins from other civs, like Germans or British that have their own skin for soldiers
Rakov Kreviech 10 Dec, 2023 @ 1:37pm 
An incredible mod but i have some suggestions that would very much improve it. USSR's Communist Nationalism trait should be fused with base game Mother Russia, except for the faith modifier, it could give them extra production on tundra hills besides the regular plus for flat tiles. In other words:

Trait: :soviet: Communist Nationalism:

Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. Founded cities start with five additional tiles. Tundra tiles provide +1 Production (+2 on tundra hills), in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Soviet territory to civilizations at war with Soviet Union.
Chesse5552024 23 Oct, 2023 @ 4:04pm 
i want to get it but not voice like ice land mod
Lemas 9 Oct, 2023 @ 10:13am 
What is the music used for this mod? It’s great
arstotzkaforsale 16 Sep, 2023 @ 4:22am 
good shit:steamthumbsup:
IR62 12 Aug, 2023 @ 8:36pm 
Last thing, and probably overkill, was to go into the mapvalues.xml files in the map mods and insert the start positions for JFD_USSR & JFD_Italy to the community civs list. Totalslacker has already added them to all but a couple of his maps so it doesn't take long to copy/paste the needed lines from the custom.xml