Don't Starve Together

Don't Starve Together

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BarnyardOwl  [geliştirici] 1 Ağu 2015 @ 10:13
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
En son BarnyardOwl tarafından düzenlendi; 14 Eki 2015 @ 19:42
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use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [geliştirici] 5 Ağu 2015 @ 13:19 
İlk olarak IWILLBREACHYOUR♥♥♥♥♥WITHFIREAXE tarafından gönderildi:
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
How about making clients being able to cheat when they're promoted?
En son piko tarafından düzenlendi; 8 Ağu 2015 @ 7:14
BarnyardOwl  [geliştirici] 8 Ağu 2015 @ 12:12 
İlk olarak ♥♥♥♥ ♥♥♥♥♥♥ tarafından gönderildi:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
En son BarnyardOwl tarafından düzenlendi; 8 Ağu 2015 @ 12:12
İlk olarak BarnyardOwl tarafından gönderildi:
İlk olarak ♥♥♥♥ ♥♥♥♥♥♥ tarafından gönderildi:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [geliştirici] 8 Ağu 2015 @ 14:00 
İlk olarak Lev Alkaev tarafından gönderildi:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
İlk olarak BarnyardOwl tarafından gönderildi:
İlk olarak Lev Alkaev tarafından gönderildi:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [geliştirici] 25 Ağu 2015 @ 12:33 
İlk olarak C_R_O_W tarafından gönderildi:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [geliştirici] 26 Ağu 2015 @ 12:16 
İlk olarak Maxwell tarafından gönderildi:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
En son cawl tarafından düzenlendi; 30 Ağu 2015 @ 3:16
BarnyardOwl  [geliştirici] 30 Ağu 2015 @ 10:44 
İlk olarak war nerd tarafından gönderildi:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [geliştirici] 11 Eki 2015 @ 8:42 
İlk olarak Zeek tarafından gönderildi:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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