Don't Starve Together

Don't Starve Together

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BarnyardOwl  [ontwikkelaar] 1 aug 2015 om 10:13
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
Laatst bewerkt door BarnyardOwl; 14 okt 2015 om 19:42
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use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [ontwikkelaar] 5 aug 2015 om 13:19 
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
How about making clients being able to cheat when they're promoted?
Laatst bewerkt door piko; 8 aug 2015 om 7:14
BarnyardOwl  [ontwikkelaar] 8 aug 2015 om 12:12 
Origineel geplaatst door ♥♥♥♥ ♥♥♥♥♥♥:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
Laatst bewerkt door BarnyardOwl; 8 aug 2015 om 12:12
Origineel geplaatst door BarnyardOwl:
Origineel geplaatst door ♥♥♥♥ ♥♥♥♥♥♥:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [ontwikkelaar] 8 aug 2015 om 14:00 
Origineel geplaatst door Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
Origineel geplaatst door BarnyardOwl:
Origineel geplaatst door Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [ontwikkelaar] 25 aug 2015 om 12:33 
Origineel geplaatst door C_R_O_W:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [ontwikkelaar] 26 aug 2015 om 12:16 
Origineel geplaatst door Maxwell:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
Laatst bewerkt door cawl; 30 aug 2015 om 3:16
BarnyardOwl  [ontwikkelaar] 30 aug 2015 om 10:44 
Origineel geplaatst door war nerd:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [ontwikkelaar] 11 okt 2015 om 8:42 
Origineel geplaatst door Zeek:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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