Don't Starve Together

Don't Starve Together

Moderator Commands
 Ten wątek został przypięty, więc pewnie jest ważny
BarnyardOwl  [producent] 1 sierpnia 2015 o 10:13
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
Ostatnio edytowany przez: BarnyardOwl; 14 października 2015 o 19:42
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Wyświetlanie 1-15 z 36 komentarzy
BottomScorer 5 sierpnia 2015 o 13:01 
use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [producent] 5 sierpnia 2015 o 13:19 
Początkowo opublikowane przez IWILLBREACHYOUR♥♥♥♥♥WITHFIREAXE:
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
piko 8 sierpnia 2015 o 7:14 
How about making clients being able to cheat when they're promoted?
Ostatnio edytowany przez: piko; 8 sierpnia 2015 o 7:14
BarnyardOwl  [producent] 8 sierpnia 2015 o 12:12 
Początkowo opublikowane przez ♥♥♥♥ ♥♥♥♥♥♥:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
Ostatnio edytowany przez: BarnyardOwl; 8 sierpnia 2015 o 12:12
piko 8 sierpnia 2015 o 13:46 
Początkowo opublikowane przez BarnyardOwl:
Początkowo opublikowane przez ♥♥♥♥ ♥♥♥♥♥♥:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [producent] 8 sierpnia 2015 o 14:00 
Początkowo opublikowane przez Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
piko 8 sierpnia 2015 o 14:18 
Początkowo opublikowane przez BarnyardOwl:
Początkowo opublikowane przez Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
C_R_O_W 24 sierpnia 2015 o 21:49 
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [producent] 25 sierpnia 2015 o 12:33 
Początkowo opublikowane przez C_R_O_W:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
Maxwell 26 sierpnia 2015 o 5:54 
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [producent] 26 sierpnia 2015 o 12:16 
Początkowo opublikowane przez Maxwell:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
cawl 30 sierpnia 2015 o 3:15 
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
Ostatnio edytowany przez: cawl; 30 sierpnia 2015 o 3:16
BarnyardOwl  [producent] 30 sierpnia 2015 o 10:44 
Początkowo opublikowane przez war nerd:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Zeek 11 października 2015 o 2:30 
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [producent] 11 października 2015 o 8:42 
Początkowo opublikowane przez Zeek:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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