饑荒聯機版

饑荒聯機版

Moderator Commands
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BarnyardOwl  [開發人員] 2015 年 8 月 1 日 上午 10:13
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
最後修改者:BarnyardOwl; 2015 年 10 月 14 日 下午 7:42
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目前顯示第 1-15 則留言,共 36
BottomScorer 2015 年 8 月 5 日 下午 1:01 
use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [開發人員] 2015 年 8 月 5 日 下午 1:19 
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
piko 2015 年 8 月 8 日 上午 7:14 
How about making clients being able to cheat when they're promoted?
最後修改者:piko; 2015 年 8 月 8 日 上午 7:14
BarnyardOwl  [開發人員] 2015 年 8 月 8 日 下午 12:12 
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
最後修改者:BarnyardOwl; 2015 年 8 月 8 日 下午 12:12
piko 2015 年 8 月 8 日 下午 1:46 
引用自 BarnyardOwl
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [開發人員] 2015 年 8 月 8 日 下午 2:00 
引用自 Lev Alkaev
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
piko 2015 年 8 月 8 日 下午 2:18 
引用自 BarnyardOwl
引用自 Lev Alkaev
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
C_R_O_W 2015 年 8 月 24 日 下午 9:49 
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [開發人員] 2015 年 8 月 25 日 下午 12:33 
引用自 C_R_O_W
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
Maxwell 2015 年 8 月 26 日 上午 5:54 
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [開發人員] 2015 年 8 月 26 日 下午 12:16 
引用自 Maxwell
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
cawl 2015 年 8 月 30 日 上午 3:15 
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
最後修改者:cawl; 2015 年 8 月 30 日 上午 3:16
BarnyardOwl  [開發人員] 2015 年 8 月 30 日 上午 10:44 
引用自 war nerd
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Zeek 2015 年 10 月 11 日 上午 2:30 
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [開發人員] 2015 年 10 月 11 日 上午 8:42 
引用自 Zeek
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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