Don't Starve Together

Don't Starve Together

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BarnyardOwl  [kehittäjä] 1.8.2015 klo 10.13
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
Viimeisin muokkaaja on BarnyardOwl; 14.10.2015 klo 19.42
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use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [kehittäjä] 5.8.2015 klo 13.19 
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
How about making clients being able to cheat when they're promoted?
Viimeisin muokkaaja on piko; 8.8.2015 klo 7.14
BarnyardOwl  [kehittäjä] 8.8.2015 klo 12.12 
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
Viimeisin muokkaaja on BarnyardOwl; 8.8.2015 klo 12.12
piko 8.8.2015 klo 13.46 
BarnyardOwl lähetti viestin:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [kehittäjä] 8.8.2015 klo 14.00 
Lev Alkaev lähetti viestin:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
piko 8.8.2015 klo 14.18 
BarnyardOwl lähetti viestin:
Lev Alkaev lähetti viestin:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [kehittäjä] 25.8.2015 klo 12.33 
C_R_O_W lähetti viestin:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [kehittäjä] 26.8.2015 klo 12.16 
Maxwell lähetti viestin:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
cawl 30.8.2015 klo 3.15 
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
Viimeisin muokkaaja on cawl; 30.8.2015 klo 3.16
BarnyardOwl  [kehittäjä] 30.8.2015 klo 10.44 
war nerd lähetti viestin:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Zeek 11.10.2015 klo 2.30 
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [kehittäjä] 11.10.2015 klo 8.42 
Zeek lähetti viestin:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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