Don't Starve Together

Don't Starve Together

Moderator Commands
 このトピックはピン留めされているので、おそらく重要です
BarnyardOwl  [開発者] 2015年8月1日 10時13分
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
最近の変更はBarnyardOwlが行いました; 2015年10月14日 19時42分
< >
1-15 / 36 のコメントを表示
use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [開発者] 2015年8月5日 13時19分 
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
How about making clients being able to cheat when they're promoted?
最近の変更はpikoが行いました; 2015年8月8日 7時14分
BarnyardOwl  [開発者] 2015年8月8日 12時12分 
♥♥♥♥ ♥♥♥♥♥♥ の投稿を引用:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
最近の変更はBarnyardOwlが行いました; 2015年8月8日 12時12分
piko 2015年8月8日 13時46分 
BarnyardOwl の投稿を引用:
♥♥♥♥ ♥♥♥♥♥♥ の投稿を引用:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [開発者] 2015年8月8日 14時00分 
Lev Alkaev の投稿を引用:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
piko 2015年8月8日 14時18分 
BarnyardOwl の投稿を引用:
Lev Alkaev の投稿を引用:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [開発者] 2015年8月25日 12時33分 
C_R_O_W の投稿を引用:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [開発者] 2015年8月26日 12時16分 
Maxwell の投稿を引用:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
cawl 2015年8月30日 3時15分 
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
最近の変更はcawlが行いました; 2015年8月30日 3時16分
BarnyardOwl  [開発者] 2015年8月30日 10時44分 
war nerd の投稿を引用:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Zeek 2015年10月11日 2時30分 
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [開発者] 2015年10月11日 8時42分 
Zeek の投稿を引用:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
< >
1-15 / 36 のコメントを表示
ページ毎: 1530 50