Don't Starve Together

Don't Starve Together

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 Acest topic a fost fixat, deci probabil este important
BarnyardOwl  [dezvoltator] 1 aug. 2015 la 10:13
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
Editat ultima dată de BarnyardOwl; 14 oct. 2015 la 19:42
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Se afișează 1-15 din 36 comentarii
use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [dezvoltator] 5 aug. 2015 la 13:19 
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
piko 8 aug. 2015 la 7:14 
How about making clients being able to cheat when they're promoted?
Editat ultima dată de piko; 8 aug. 2015 la 7:14
BarnyardOwl  [dezvoltator] 8 aug. 2015 la 12:12 
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
Editat ultima dată de BarnyardOwl; 8 aug. 2015 la 12:12
piko 8 aug. 2015 la 13:46 
Postat inițial de BarnyardOwl:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [dezvoltator] 8 aug. 2015 la 14:00 
Postat inițial de Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
piko 8 aug. 2015 la 14:18 
Postat inițial de BarnyardOwl:
Postat inițial de Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
C_R_O_W 24 aug. 2015 la 21:49 
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [dezvoltator] 25 aug. 2015 la 12:33 
Postat inițial de C_R_O_W:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
Maxwell 26 aug. 2015 la 5:54 
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [dezvoltator] 26 aug. 2015 la 12:16 
Postat inițial de Maxwell:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
cawl 30 aug. 2015 la 3:15 
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
Editat ultima dată de cawl; 30 aug. 2015 la 3:16
BarnyardOwl  [dezvoltator] 30 aug. 2015 la 10:44 
Postat inițial de war nerd:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Zeek 11 oct. 2015 la 2:30 
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [dezvoltator] 11 oct. 2015 la 8:42 
Postat inițial de Zeek:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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