Garry's Mod
Day of Defeat: Source Reworked Weapons
Коментарів: 44
Hi 23 серп. о 18:58 
:wogball:
Fahobomoclowbia 23 серп. о 15:45 
in the screenshots you are using a different crosshair?
Hi 21 серп. о 20:31 
Is it possible to add a feature to disable the crosshair?
mackkings 13 серп. о 12:16 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings 13 серп. о 12:15 
mp40 only has 30 rounds, yet it should have 32
5 серп. о 13:35 
good
BloodGarden 23 лип. о 18:25 
Awesome!!!
Galunga Gaming 21 лип. о 18:09 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
Siobhan  [автор] 21 лип. о 10:14 
Alright, ty
Galunga Gaming 21 лип. о 10:13 
sorry if i seemed rude
Galunga Gaming 21 лип. о 10:12 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
Siobhan  [автор] 21 лип. о 10:04 
okay, okay. my bad
Galunga Gaming 21 лип. о 10:03 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
Siobhan  [автор] 21 лип. о 9:55 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 лип. о 9:52 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 лип. о 20:13 
um, can i have default crosshair?
Mediumkey 10 лип. о 2:15 
v ok turns out you did. all good
Mediumkey 10 лип. о 2:14 
do you plan on doing the same with the css mod?
Siobhan  [автор] 4 лип. о 12:08 
Sure
I STAPLE TAPEWORMS ON MY 3 лип. о 7:10 
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN 3 лип. о 0:49 
Cool
fredev1 2 лип. о 5:18 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 1 лип. о 17:55 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee !! 30 черв. о 19:05 
oh oops! my mb
Siobhan  [автор] 30 черв. о 19:04 
I already did that one
vee !! 30 черв. о 19:02 
pretty good :D

any chance for a cs:s weapons rework in the future?
Siobhan  [автор] 30 черв. о 7:36 
Fixed
Siobhan  [автор] 30 черв. о 7:33 
I'll fix it shortly
Appleman 30 черв. о 7:10 
well i am moving with the bipod enabled which is strange
vendetta (making fiends) 30 черв. о 6:23 
you shouldnt be able to move with the bipod enabled at all.
Siobhan  [автор] 30 черв. о 6:14 
Uhhh no
Appleman 30 черв. о 6:12 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
vendetta (making fiends) 29 черв. о 16:36 
ok thanks
Siobhan  [автор] 29 черв. о 16:09 
The original author packed the models and textures
vendetta (making fiends) 29 черв. о 16:02 
like the gun models, the world model and the viewmodel
vendetta (making fiends) 29 черв. о 16:01 
Does this require the game mounted or is the content packed?
Siobhan  [автор] 29 черв. о 10:53 
No?
Mediumkey 29 черв. о 9:49 
are the stats also different?
Siobhan  [автор] 29 черв. о 6:54 
I'm only going for weapons that are officially in the game
Mikelov Mk.IX 28 черв. о 11:13 
custom weapons? like the m3 grease gun or fg42?
Adam 28 черв. о 7:12 
horray!
Siobhan  [автор] 27 черв. о 11:30 
Fixed
Siobhan  [автор] 27 черв. о 11:26 
I'll fix it real quick. >_<
GrandpaGaming 27 черв. о 11:25 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua