Garry's Mod
Day of Defeat: Source Reworked Weapons
44 commenti
Hi 23 ago, ore 18:58 
:wogball:
Fahobomoclowbia 23 ago, ore 15:45 
in the screenshots you are using a different crosshair?
Hi 21 ago, ore 20:31 
Is it possible to add a feature to disable the crosshair?
mackkings 13 ago, ore 12:16 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings 13 ago, ore 12:15 
mp40 only has 30 rounds, yet it should have 32
5 ago, ore 13:35 
good
BloodGarden 23 lug, ore 18:25 
Awesome!!!
Galunga Gaming 21 lug, ore 18:09 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
Siobhan  [autore] 21 lug, ore 10:14 
Alright, ty
Galunga Gaming 21 lug, ore 10:13 
sorry if i seemed rude
Galunga Gaming 21 lug, ore 10:12 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
Siobhan  [autore] 21 lug, ore 10:04 
okay, okay. my bad
Galunga Gaming 21 lug, ore 10:03 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
Siobhan  [autore] 21 lug, ore 9:55 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 lug, ore 9:52 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 lug, ore 20:13 
um, can i have default crosshair?
Mediumkey 10 lug, ore 2:15 
v ok turns out you did. all good
Mediumkey 10 lug, ore 2:14 
do you plan on doing the same with the css mod?
Siobhan  [autore] 4 lug, ore 12:08 
Sure
I STAPLE TAPEWORMS ON MY 3 lug, ore 7:10 
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN 3 lug, ore 0:49 
Cool
fredev1 2 lug, ore 5:18 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 1 lug, ore 17:55 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee !! 30 giu, ore 19:05 
oh oops! my mb
Siobhan  [autore] 30 giu, ore 19:04 
I already did that one
vee !! 30 giu, ore 19:02 
pretty good :D

any chance for a cs:s weapons rework in the future?
Siobhan  [autore] 30 giu, ore 7:36 
Fixed
Siobhan  [autore] 30 giu, ore 7:33 
I'll fix it shortly
Appleman 30 giu, ore 7:10 
well i am moving with the bipod enabled which is strange
vendetta (making fiends) 30 giu, ore 6:23 
you shouldnt be able to move with the bipod enabled at all.
Siobhan  [autore] 30 giu, ore 6:14 
Uhhh no
Appleman 30 giu, ore 6:12 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
vendetta (making fiends) 29 giu, ore 16:36 
ok thanks
Siobhan  [autore] 29 giu, ore 16:09 
The original author packed the models and textures
vendetta (making fiends) 29 giu, ore 16:02 
like the gun models, the world model and the viewmodel
vendetta (making fiends) 29 giu, ore 16:01 
Does this require the game mounted or is the content packed?
Siobhan  [autore] 29 giu, ore 10:53 
No?
Mediumkey 29 giu, ore 9:49 
are the stats also different?
Siobhan  [autore] 29 giu, ore 6:54 
I'm only going for weapons that are officially in the game
Mikelov Mk.IX 28 giu, ore 11:13 
custom weapons? like the m3 grease gun or fg42?
Adam 28 giu, ore 7:12 
horray!
Siobhan  [autore] 27 giu, ore 11:30 
Fixed
Siobhan  [autore] 27 giu, ore 11:26 
I'll fix it real quick. >_<
GrandpaGaming 27 giu, ore 11:25 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua