Garry's Mod
Day of Defeat: Source Reworked Weapons
46 comentarii
Hi 30 aug. la 12:08 
But what about the regular one? Is it possible to disable that? I dont like the RED
siob  [autor] 30 aug. la 5:35 
The different crosshair is actually caused by hud_quickinfo
Hi 23 aug. la 18:58 
:wogball:
Fahobomoclowbia 23 aug. la 15:45 
in the screenshots you are using a different crosshair?
Hi 21 aug. la 20:31 
Is it possible to add a feature to disable the crosshair?
mackkings 13 aug. la 12:16 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings 13 aug. la 12:15 
mp40 only has 30 rounds, yet it should have 32
5 aug. la 13:35 
good
BloodGardener 23 iul. la 18:25 
Awesome!!!
Galunga Gaming 21 iul. la 18:09 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
siob  [autor] 21 iul. la 10:14 
Alright, ty
Galunga Gaming 21 iul. la 10:13 
sorry if i seemed rude
Galunga Gaming 21 iul. la 10:12 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
siob  [autor] 21 iul. la 10:04 
okay, okay. my bad
Galunga Gaming 21 iul. la 10:03 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
siob  [autor] 21 iul. la 9:55 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 iul. la 9:52 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 iul. la 20:13 
um, can i have default crosshair?
Mediumkey 10 iul. la 2:15 
v ok turns out you did. all good
Mediumkey 10 iul. la 2:14 
do you plan on doing the same with the css mod?
siob  [autor] 4 iul. la 12:08 
Sure
I STAPLE TAPEWORMS ON MY 3 iul. la 7:10 
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN 3 iul. la 0:49 
Cool
fredev1 2 iul. la 5:18 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 1 iul. la 17:55 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee 30 iun. la 19:05 
oh oops! my mb
siob  [autor] 30 iun. la 19:04 
I already did that one
vee 30 iun. la 19:02 
pretty good :D

any chance for a cs:s weapons rework in the future?
siob  [autor] 30 iun. la 7:36 
Fixed
siob  [autor] 30 iun. la 7:33 
I'll fix it shortly
Appleman 30 iun. la 7:10 
well i am moving with the bipod enabled which is strange
VendettaLMAO 30 iun. la 6:23 
you shouldnt be able to move with the bipod enabled at all.
siob  [autor] 30 iun. la 6:14 
Uhhh no
Appleman 30 iun. la 6:12 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
VendettaLMAO 29 iun. la 16:36 
ok thanks
siob  [autor] 29 iun. la 16:09 
The original author packed the models and textures
VendettaLMAO 29 iun. la 16:02 
like the gun models, the world model and the viewmodel
VendettaLMAO 29 iun. la 16:01 
Does this require the game mounted or is the content packed?
siob  [autor] 29 iun. la 10:53 
No?
Mediumkey 29 iun. la 9:49 
are the stats also different?
siob  [autor] 29 iun. la 6:54 
I'm only going for weapons that are officially in the game
Mikelov IX 28 iun. la 11:13 
custom weapons? like the m3 grease gun or fg42?
Adam 28 iun. la 7:12 
horray!
siob  [autor] 27 iun. la 11:30 
Fixed
siob  [autor] 27 iun. la 11:26 
I'll fix it real quick. >_<
GrandpaGaming 27 iun. la 11:25 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua