Garry's Mod

Garry's Mod

Day of Defeat: Source Reworked Weapons
46 Yorum
Hi 30 Ağu @ 12:08 
But what about the regular one? Is it possible to disable that? I dont like the RED
siob  [yaratıcı] 30 Ağu @ 5:35 
The different crosshair is actually caused by hud_quickinfo
Hi 23 Ağu @ 18:58 
:wogball:
Fahobomoclowbia 23 Ağu @ 15:45 
in the screenshots you are using a different crosshair?
Hi 21 Ağu @ 20:31 
Is it possible to add a feature to disable the crosshair?
mackkings 13 Ağu @ 12:16 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings 13 Ağu @ 12:15 
mp40 only has 30 rounds, yet it should have 32
5 Ağu @ 13:35 
good
BloodGardener 23 Tem @ 18:25 
Awesome!!!
Galunga Gaming 21 Tem @ 18:09 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
siob  [yaratıcı] 21 Tem @ 10:14 
Alright, ty
Galunga Gaming 21 Tem @ 10:13 
sorry if i seemed rude
Galunga Gaming 21 Tem @ 10:12 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
siob  [yaratıcı] 21 Tem @ 10:04 
okay, okay. my bad
Galunga Gaming 21 Tem @ 10:03 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
siob  [yaratıcı] 21 Tem @ 9:55 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 Tem @ 9:52 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 Tem @ 20:13 
um, can i have default crosshair?
Mediumkey 10 Tem @ 2:15 
v ok turns out you did. all good
Mediumkey 10 Tem @ 2:14 
do you plan on doing the same with the css mod?
siob  [yaratıcı] 4 Tem @ 12:08 
Sure
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN 3 Tem @ 0:49 
Cool
fredev1 2 Tem @ 5:18 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 1 Tem @ 17:55 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee 30 Haz @ 19:05 
oh oops! my mb
siob  [yaratıcı] 30 Haz @ 19:04 
I already did that one
vee 30 Haz @ 19:02 
pretty good :D

any chance for a cs:s weapons rework in the future?
siob  [yaratıcı] 30 Haz @ 7:36 
Fixed
siob  [yaratıcı] 30 Haz @ 7:33 
I'll fix it shortly
Appleman 30 Haz @ 7:10 
well i am moving with the bipod enabled which is strange
VendettaLMAO 30 Haz @ 6:23 
you shouldnt be able to move with the bipod enabled at all.
siob  [yaratıcı] 30 Haz @ 6:14 
Uhhh no
Appleman 30 Haz @ 6:12 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
VendettaLMAO 29 Haz @ 16:36 
ok thanks
siob  [yaratıcı] 29 Haz @ 16:09 
The original author packed the models and textures
VendettaLMAO 29 Haz @ 16:02 
like the gun models, the world model and the viewmodel
VendettaLMAO 29 Haz @ 16:01 
Does this require the game mounted or is the content packed?
siob  [yaratıcı] 29 Haz @ 10:53 
No?
Mediumkey 29 Haz @ 9:49 
are the stats also different?
siob  [yaratıcı] 29 Haz @ 6:54 
I'm only going for weapons that are officially in the game
Mikelov IX 28 Haz @ 11:13 
custom weapons? like the m3 grease gun or fg42?
Adam 28 Haz @ 7:12 
horray!
siob  [yaratıcı] 27 Haz @ 11:30 
Fixed
siob  [yaratıcı] 27 Haz @ 11:26 
I'll fix it real quick. >_<
GrandpaGaming 27 Haz @ 11:25 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua