Garry's Mod
Day of Defeat: Source Reworked Weapons
46 коментара
Hi 30 авг. в 12:08 
But what about the regular one? Is it possible to disable that? I dont like the RED
siob  [автор] 30 авг. в 5:35 
The different crosshair is actually caused by hud_quickinfo
Hi 23 авг. в 18:58 
:wogball:
Fahobomoclowbia 23 авг. в 15:45 
in the screenshots you are using a different crosshair?
Hi 21 авг. в 20:31 
Is it possible to add a feature to disable the crosshair?
mackkings 13 авг. в 12:16 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings 13 авг. в 12:15 
mp40 only has 30 rounds, yet it should have 32
5 авг. в 13:35 
good
BloodGardener 23 юли в 18:25 
Awesome!!!
Galunga Gaming 21 юли в 18:09 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
siob  [автор] 21 юли в 10:14 
Alright, ty
Galunga Gaming 21 юли в 10:13 
sorry if i seemed rude
Galunga Gaming 21 юли в 10:12 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
siob  [автор] 21 юли в 10:04 
okay, okay. my bad
Galunga Gaming 21 юли в 10:03 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
siob  [автор] 21 юли в 9:55 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 юли в 9:52 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 юли в 20:13 
um, can i have default crosshair?
Mediumkey 10 юли в 2:15 
v ok turns out you did. all good
Mediumkey 10 юли в 2:14 
do you plan on doing the same with the css mod?
siob  [автор] 4 юли в 12:08 
Sure
I STAPLE TAPEWORMS ON MY 3 юли в 7:10 
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN 3 юли в 0:49 
Cool
fredev1 2 юли в 5:18 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 1 юли в 17:55 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee 30 юни в 19:05 
oh oops! my mb
siob  [автор] 30 юни в 19:04 
I already did that one
vee 30 юни в 19:02 
pretty good :D

any chance for a cs:s weapons rework in the future?
siob  [автор] 30 юни в 7:36 
Fixed
siob  [автор] 30 юни в 7:33 
I'll fix it shortly
Appleman 30 юни в 7:10 
well i am moving with the bipod enabled which is strange
VendettaLMAO 30 юни в 6:23 
you shouldnt be able to move with the bipod enabled at all.
siob  [автор] 30 юни в 6:14 
Uhhh no
Appleman 30 юни в 6:12 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
VendettaLMAO 29 юни в 16:36 
ok thanks
siob  [автор] 29 юни в 16:09 
The original author packed the models and textures
VendettaLMAO 29 юни в 16:02 
like the gun models, the world model and the viewmodel
VendettaLMAO 29 юни в 16:01 
Does this require the game mounted or is the content packed?
siob  [автор] 29 юни в 10:53 
No?
Mediumkey 29 юни в 9:49 
are the stats also different?
siob  [автор] 29 юни в 6:54 
I'm only going for weapons that are officially in the game
Mikelov IX 28 юни в 11:13 
custom weapons? like the m3 grease gun or fg42?
Adam 28 юни в 7:12 
horray!
siob  [автор] 27 юни в 11:30 
Fixed
siob  [автор] 27 юни в 11:26 
I'll fix it real quick. >_<
GrandpaGaming 27 юни в 11:25 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua