Garry's Mod
Day of Defeat: Source Reworked Weapons
Комментариев: 44
Hi 23 авг в 18:58 
:wogball:
Fahobomoclowbia 23 авг в 15:45 
in the screenshots you are using a different crosshair?
Hi 21 авг в 20:31 
Is it possible to add a feature to disable the crosshair?
mackkings 13 авг в 12:16 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings 13 авг в 12:15 
mp40 only has 30 rounds, yet it should have 32
5 авг в 13:35 
good
BloodGarden 23 июл в 18:25 
Awesome!!!
Galunga Gaming 21 июл в 18:09 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
Siobhan  [создатель] 21 июл в 10:14 
Alright, ty
Galunga Gaming 21 июл в 10:13 
sorry if i seemed rude
Galunga Gaming 21 июл в 10:12 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
Siobhan  [создатель] 21 июл в 10:04 
okay, okay. my bad
Galunga Gaming 21 июл в 10:03 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
Siobhan  [создатель] 21 июл в 9:55 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming 21 июл в 9:52 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael 12 июл в 20:13 
um, can i have default crosshair?
Mediumkey 10 июл в 2:15 
v ok turns out you did. all good
Mediumkey 10 июл в 2:14 
do you plan on doing the same with the css mod?
Siobhan  [создатель] 4 июл в 12:08 
Sure
I STAPLE TAPEWORMS ON MY 3 июл в 7:10 
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN 3 июл в 0:49 
Cool
fredev1 2 июл в 5:18 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 1 июл в 17:55 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee !! 30 июн в 19:05 
oh oops! my mb
Siobhan  [создатель] 30 июн в 19:04 
I already did that one
vee !! 30 июн в 19:02 
pretty good :D

any chance for a cs:s weapons rework in the future?
Siobhan  [создатель] 30 июн в 7:36 
Fixed
Siobhan  [создатель] 30 июн в 7:33 
I'll fix it shortly
Appleman 30 июн в 7:10 
well i am moving with the bipod enabled which is strange
vendetta (making fiends) 30 июн в 6:23 
you shouldnt be able to move with the bipod enabled at all.
Siobhan  [создатель] 30 июн в 6:14 
Uhhh no
Appleman 30 июн в 6:12 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
vendetta (making fiends) 29 июн в 16:36 
ok thanks
Siobhan  [создатель] 29 июн в 16:09 
The original author packed the models and textures
vendetta (making fiends) 29 июн в 16:02 
like the gun models, the world model and the viewmodel
vendetta (making fiends) 29 июн в 16:01 
Does this require the game mounted or is the content packed?
Siobhan  [создатель] 29 июн в 10:53 
No?
Mediumkey 29 июн в 9:49 
are the stats also different?
Siobhan  [создатель] 29 июн в 6:54 
I'm only going for weapons that are officially in the game
Mikelov Mk.IX 28 июн в 11:13 
custom weapons? like the m3 grease gun or fg42?
Adam 28 июн в 7:12 
horray!
Siobhan  [создатель] 27 июн в 11:30 
Fixed
Siobhan  [создатель] 27 июн в 11:26 
I'll fix it real quick. >_<
GrandpaGaming 27 июн в 11:25 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua