Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
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Update: 15 Jul, 2019 @ 1:29am

v1.1.7 hotfix
- Fixed cannon fire causing vanilla missile trails to disappear due to a small performance cache. Temporary workaround.

Update: 30 May, 2019 @ 2:48am

v1.1.7 hotfix
- Reduced 20mm ammo volume to workaround 1x-5x assembler inventory issue

Update: 14 May, 2019 @ 5:14am

v1.1.7 hotfix
- Minor script cleanup

Update: 13 May, 2019 @ 11:50pm

v1.1.7 hotfix
- Fixed missile trail particle manager for clients on hosted or dedicated hosted MP

Update: 6 May, 2019 @ 3:05pm

v1.1.7 hotfix
- Commented out error notifications till DS fix is finished to remove spam

Update: 6 May, 2019 @ 1:13pm

v1.1.7
- Added required ammos to Weapon Block descriptions
- Fixed a null instance

Update: 4 May, 2019 @ 2:31am

1.1.6
- Integrated all MWI blocks into the new "progression" system
- Updates to MWI_Core script for 1.190+
- Restricted MWI_Core to client-only
- Added Anti-fighter projectile sound fix (Digi)
- Added missile trail particle manager; cannon shells now once again look as intended!
- Fixed a Keen variable causing 200mm missile trails to be far behind the actual missile
- Fixed block positions on GUI for 1.190+
- Fixed block category sorting for 1.190+
- Fixed potential nullref on grid separation
- Fixed sounds getting cut off prematurely by a core game bug

Update: 24 Oct, 2018 @ 11:21am

v1.1.5
- Updated definitions for 1.188
- Mod is now under the new Steam UGC system, thus the larger file size (less compression)

Update: 20 Aug, 2018 @ 12:23am

v1.1.4
- Fixed Anti-fighter sounds not playing due to game bug; workaround provided by Digi
- Fixed X-3 animation positions not updating properly
- Fixed X-3 sounds getting cut off extremely prematurely
- Fixed Heavy Defense Turret sounds getting cut off extremely prematurely

Update: 24 Jul, 2018 @ 1:13am

v1.1.3
- Added support for new multiplayer PCU system