Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
899 Comments
Abisius 28 Oct, 2024 @ 4:23pm 
@NightShift
the only one i know of would be the weaponcore based one.
NightShift 28 Oct, 2024 @ 4:06pm 
man i came back for the new update and the telion anti fighter has no sound (arcade) and as the original mexpex bundle, disables rockets smoke trails even on vanilla rockets.... :( is there any version more updated than this?
Malpherian 6 Jul, 2024 @ 12:48am 
Need to weapon core this
Abisius 5 May, 2024 @ 5:53am 
@darkstar48507
yep there would be.
this mod is vanilla based and thus has staying incompatibilities towards wc, an example would be a nonexistent ai for the weapons even with unsupportert mod active in wc as long as wc is in the world, and it is generally recommended to not mix wc and nonwc weapons.
darkstar48507 4 May, 2024 @ 11:19pm 
would there be a conflict between this mod and MW1? weaponcore doesn't like the Telion Dual / Octa Battery at all unless in unsupported mode these ones disappear
angl1x_ 25 Mar, 2024 @ 9:18am 
where can i find energy weapons
for small grid?
Mr. Shadow 22 Dec, 2023 @ 2:42pm 
This mod needs an update, it's causing errors to show up in my logs
Abisius 18 Nov, 2023 @ 5:51pm 
@Dazzerer
are you absolutly shure you have no mod that requires this mod?
Dazzerer 18 Nov, 2023 @ 6:37am 
icant get rid of this mod in my games, im not subd anymore done fresh install but i still see weapons that are associated with this mod
titanius anglesmith 24 Aug, 2023 @ 4:52pm 
dead mod is dead
FrostedDragonOats 30 Jul, 2023 @ 1:46pm 
I wish this mod would get an update. Its one of the best weapon mods ever made for SE.
BigErn77 8 Jul, 2023 @ 5:28pm 
This mod removes smoke effects (the smoke trail) on rockets!
S.T.A.L.K.E.R. 19 May, 2023 @ 10:09am 
some critical error
lordofspearton 17 Apr, 2023 @ 11:11pm 
Telion Anti Fighter Turrets shot appears to not be exploding
Tralalakk 22 Jan, 2023 @ 2:03pm 
this need range update
Astaroth 17 Jan, 2023 @ 8:30am 
update pls
Abisius 17 Dec, 2022 @ 2:28am 
@RakWar
sounds like you try to use this nonwc version together with wc.

only arx weaponmod i know of without doing an extensive search would be a wc based one.
there are seperate mods for the mexpex weapons that are made to work with wc.
RakWar 16 Dec, 2022 @ 11:37pm 
ARYX has most of their ranges and so does northwind like wtf stop making mods if you can;t do it right
RakWar 16 Dec, 2022 @ 11:35pm 
Telion ANY FIGHTER AGAIN NO RANGE %$#@
RakWar 16 Dec, 2022 @ 11:32pm 
PUT THE RANGES ON THEM i.e flak turrent what brain dead %%$$ would not put a range on it? YOU
MedvePapus 9 Dec, 2022 @ 9:16am 
Agree, *Not working* anymore. Same error @Hotaro got.
Abisius 12 Nov, 2022 @ 9:33pm 
@CrazyNinjas
jep we got the warfare 2 update in early 2022 that brought us the lockon function for vanilla und these weapons are last updated pre warfare 2, so its quite possible that there are some things that require atleast a small update.
Hotaro 12 Nov, 2022 @ 3:02pm 
Got a critical error;

MOD_CRITICAL_ERROR: Mexpex Warfare Industries v1.1.7, in file: E:\SteamLibrary\steamapps\workshop\content\244850\970804258\Data\MWI\Weapons_MK1_Battery.sbc
Weapon definition lacks ammo data properties for given ammo definition: Energy
MOD_CRITICAL_ERROR: Mexpex Warfare Industries v1.1.7, in file: E:\SteamLibrary\steamapps\workshop\content\244850\970804258\Data\MWI\Weapons_MK1_Battery.sbc
No weapon ammo data specified for projectile ammo (<ProjectileAmmoData> tag is missing in weapon definition)
SnowyNinjas 11 Sep, 2022 @ 3:48pm 
So I can get these to fire, but they don't lock onto enemies.. I haven't played for a year or so. Did something change with the combat system?
MedvePapus 10 Aug, 2022 @ 11:11am 
Another broken, abandoned mod...
Nick The Duck King 22 Jun, 2022 @ 10:34pm 
update pls?
Astaroth 29 May, 2022 @ 5:00am 
Mod removes smoke from vanilla rockets. Fix it pls
Abisius 17 May, 2022 @ 7:16pm 
@Ballardin
for the ballistic weapons of this pack that would be "mwi - weapon collection 1"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1920388300
for an energy wepaon wersion "mwi - weapon collection 2"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2082309225
and for some guided missiles wthat would be "mwi - homing weaponry"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1919062467
Ballardin 17 May, 2022 @ 11:53am 
@Abisius
sorry friend, but I can't find this mod in your WC version as you commented, there's nothing there in the list of recommended mods that comes close to this mod, if you know the name or have the link if you can, please paste it here I think that I will not be the only one to thank you immensely.
Abisius 8 Apr, 2022 @ 2:04pm 
@DocHellfish
this is the nonwc version, so it was never intended to work with wc.
ther eis a wc version of this mod in the wc based weapon mods list that is linked in the moddescription of wc itself
DocHellfish 8 Apr, 2022 @ 11:02am 
Yeah downloading thsi breaks weaponcore
Hethan757 25 Mar, 2022 @ 12:27pm 
guys it hasn't been updated in 3 an half years don't expect it to work right
titanius anglesmith 25 Feb, 2022 @ 2:12pm 
Telion Anti-Missile Turret. camera seems broken
ATF_Coldblooded Carebear || 4 Feb, 2022 @ 10:34am 
@Marcus is this mod broken by the dlc??

I would understand if it was weaponcore version but this use vanilla system... so curious about that.
Marcus 🔰 4 Feb, 2022 @ 9:49am 
Hi, will it be updated following the last one (Warfare 2) ?
thx
Abisius 28 Jun, 2021 @ 5:45am 
@☿ hentai hokage ☿
no, this is a non wc version so if you use wc you dont need it.
ok, I am confused, I have weapons core and the previous gun packs, do I need this too for my server?
Boots 12 May, 2021 @ 6:07am 
Hello, I've joined a server which has the V1.17 mexpex. Having an issue where I'm unable to build the X3 heavy turret. I've built the Mk3 battleship turret. The X3 will not highlight and are unable to put it on the belt or build planner. Other player said he was able to build. Am I missing something? Did someone get in the coding on this server...
Nablabla 1 Apr, 2021 @ 9:52am 
Hi i just verified, that this mod currently breaks visuals of the stock rocket launcher, i.e. there is no smoke trails when firing rockets. Please fix it. It is horribly confusion if you can not see where your rockets fly
xTUx Death Lord 25 Feb, 2021 @ 8:43pm 
used to love this mod and use it all the time now this mod is extreamly broken atm even with out it enabled it loads in to every save i have and the guns will not attack any thing unless i take manual control as well as they are all missing all targeting controls in the menus
Dr. Bashir 18 Dec, 2020 @ 12:48am 
Found a few bugs after i installed this mod

1. Most of turrets do not shot when they see enemies in their range, only manual
2. Missiles lost their smoke
3. Almost all turrets, vanilla and other mods invlusively, seems to ignore restrictions like "fire on small blocks"
ResistanceJedi 6 Dec, 2020 @ 2:00pm 
@Mexpex May I upload this mod to mod.io leave a link to yours and credit you?
titanius anglesmith 5 Dec, 2020 @ 12:43pm 
for some reason my ships weapons are firing from where my ship was parked not where it is now
KRONOS MK 26 Nov, 2020 @ 8:43am 
Hi, I liked this mod. Can you post the white ship you firing on with this mod. I really like to have that ship.
Vyanie 23 Nov, 2020 @ 4:58pm 
small grid mk1 battery does not reload on its own, forces you to go into inventory and reload every time it needs to reload
ATF_Coldblooded Carebear || 23 Nov, 2020 @ 3:47pm 
@Garkok if memory serve you need to have a group of turret you want. then go to the control of the turret you want as master and look for control of ... groups name (it should be near the bottom of the control list ...but don't quote me on that memory just came back from vacation) it work for all mexplex turret mod ( unless he remove it from recent mod).
Garkok 23 Nov, 2020 @ 3:21pm 
Is there any way to make Whips turret slaving with these turrets? I have been scratching my had for so long :( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=672678005
Hornet 10 Nov, 2020 @ 12:11am 
what ammo type does the MK1 Battlecannon use?
Deardrops11 30 Oct, 2020 @ 10:48am 
Can I ask, with weaponcore and this. Do decoys still work? Ive been doing a bit of testing, and it doesn't feel like they're targeting the decoys.