Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
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Uppdatering: 15 jul, 2019 @ 1:29

v1.1.7 hotfix
- Fixed cannon fire causing vanilla missile trails to disappear due to a small performance cache. Temporary workaround.

Uppdatering: 30 maj, 2019 @ 2:48

v1.1.7 hotfix
- Reduced 20mm ammo volume to workaround 1x-5x assembler inventory issue

Uppdatering: 14 maj, 2019 @ 5:14

v1.1.7 hotfix
- Minor script cleanup

Uppdatering: 13 maj, 2019 @ 23:50

v1.1.7 hotfix
- Fixed missile trail particle manager for clients on hosted or dedicated hosted MP

Uppdatering: 6 maj, 2019 @ 15:05

v1.1.7 hotfix
- Commented out error notifications till DS fix is finished to remove spam

Uppdatering: 6 maj, 2019 @ 13:13

v1.1.7
- Added required ammos to Weapon Block descriptions
- Fixed a null instance

Uppdatering: 4 maj, 2019 @ 2:31

1.1.6
- Integrated all MWI blocks into the new "progression" system
- Updates to MWI_Core script for 1.190+
- Restricted MWI_Core to client-only
- Added Anti-fighter projectile sound fix (Digi)
- Added missile trail particle manager; cannon shells now once again look as intended!
- Fixed a Keen variable causing 200mm missile trails to be far behind the actual missile
- Fixed block positions on GUI for 1.190+
- Fixed block category sorting for 1.190+
- Fixed potential nullref on grid separation
- Fixed sounds getting cut off prematurely by a core game bug

Uppdatering: 24 okt, 2018 @ 11:21

v1.1.5
- Updated definitions for 1.188
- Mod is now under the new Steam UGC system, thus the larger file size (less compression)

Uppdatering: 20 aug, 2018 @ 0:23

v1.1.4
- Fixed Anti-fighter sounds not playing due to game bug; workaround provided by Digi
- Fixed X-3 animation positions not updating properly
- Fixed X-3 sounds getting cut off extremely prematurely
- Fixed Heavy Defense Turret sounds getting cut off extremely prematurely

Uppdatering: 24 jul, 2018 @ 1:13

v1.1.3
- Added support for new multiplayer PCU system