Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
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Update: 23 Jul, 2018 @ 2:57am

v1.1.2
- Fix for being unable to craft NATO 20mm magazine at assembler because of inventory size

Update: 22 Jul, 2018 @ 5:27pm

v1.1.1
- Hotfix for null reference when grids split
- Fix for alternate Telion Battery types not appearing in G-Menu
- Some more cubeblock definition updates

Update: 21 Jul, 2018 @ 10:57pm

v1.1.0
- Updated MWI script for 1.187+ compatibility
- Improvements & optimizations to muzzle flash / recoil script
- Added custom AI target filter settings based on weapon role
- Added muzzle flash to vanilla missile weapons
- Added sound pitch variation and pitch levels for different calibers
- Added Meridius_IX's Ammo Management Controls as a dependency
- Changed all inventory volumes, magazine volumes and masses for better 1x survival readiness
- Changed production times of ammo containers for better 1x survival readiness
- Changed ammo container subtype names for better inventory script compatibility and consistency with vanilla, unfortunately this will require reproducing ammo; if you still have problems after this, check with your script authors
- Changed static weapons to the SmallMissileLauncherReload type, for better inventory script compatibility
- Changed Orbital Coil Cannon name to Magnetic Coil Cannon
- Fixed distant sounds not playing
- Fixed many sounds being too loud
- Fixed combat exploit involving Telion Battery types
- Fixed symmetry for Telion Battery types
- New side mountpoints for MK1 Battery and Telion Battery types
- Decreased deviation angle for Anti-Fighter turret
- Increased 40mm Impact Slug damage from 500 to 600
- Increased 40mm Flak damage from 2 to 40
- Increased Flak turret rotation & elevation speed slightly
- Increased deviation angle for Flak turret slightly
- Increased elevation range for Magnetic Coil Cannon from 35 to 40
- Slowed Magnetic 460mm shell for better hit detection

Update: 16 Feb, 2018 @ 4:03pm

v1.0.2
- Updated some definitions for the vanilla weapons

Update: 14 Feb, 2018 @ 3:46am

v1.0.1
- Updated main definitions for compatibility with 186.101+
- Updated damage and destruction effects
- Fixed, cleaned and optimized weapon scripts with help from Digi <3

(This is sort of a hotfix, don't worry other fixes & changes are coming)

Update: 11 Jul, 2017 @ 8:17pm

v1.0.0
- MK3's, MK2's (round), and MK1's now have full 360 degree range of rotation. Elevation range is the same.
- Rotation speed for battlecannon's have been slightly increased. Elevation speed is slightly decreased.
- The AI range on the Flak turret is now 500m with detonation at 450m (down from 850)
- Adjustments to Mk1 and Mk3 conveyor port positions / model
- Fix for 420mm shell stack not showing in the assembler menu

Update: 11 Jul, 2017 @ 4:28pm

Update: 11 Jul, 2017 @ 4:05pm

Update: 10 Jul, 2017 @ 11:40am

Update: 8 Jul, 2017 @ 12:20pm