Arma 3
IFA3 : The Night of Nights (ALIVE)
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Update: 28 Jul, 2017 @ 1:47pm

* Syntax changes to both battery cap triggers

Update: 27 Jul, 2017 @ 11:45pm

* Fixed the planes launching within the first 30 seconds - small oversight on my behalf when testing the mission.. Forgot to reset the timer on the trigger

Update: 22 Jul, 2017 @ 11:26pm

* Fixed "snow_object missing" error (was via the new IFA3 update)
* Added two new staging areas for paratroopers on the field
* Removed the mobile spawn point
* ALIVE tweaks (guaranteed logistic flow)
* Trigger activation tweaks
* End game tweaks (now the end game will properly trigger)
* Fixed modern vehicles occasionally polluting the battlefield with logistics
* Many other slight tweaks and changes

Update: 2 Jul, 2017 @ 8:19pm

* Fixed AI Jump sequence : no longer should the AI die on eject. The AI will also use the same chutes as the player - be sure to recruit the jump gear variant of soldiers (bottom half of the list).

* Changed weapons crates to only carry period equipment.

* Removed the mobile spawn point.

Update: 16 Jun, 2017 @ 8:05pm

*ALIVE tweaks

Update: 15 Jun, 2017 @ 11:22pm

*ALIVE tweaks

Update: 15 Jun, 2017 @ 11:44am

*Syntax changes.
*ALIVE changes.
*Disable VCOM AI (ASR behaves better with IFA3).
*Virtual Arsenal tweaks : now only contains period accurate equipment.

Update: 14 Jun, 2017 @ 10:50pm

Update: 14 Jun, 2017 @ 10:44pm

Update: 14 Jun, 2017 @ 10:36pm

*Syntax changes
*ALIVE tweaks (hopefully fixing the occasional spawning modern vehicle).