Arma 3
IFA3 : The Night of Nights (ALIVE)
Mostrando 21-30 de 37 aportaciones
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Actualización: 28 JUL 2017 a las 13:47

* Syntax changes to both battery cap triggers

Actualización: 27 JUL 2017 a las 23:45

* Fixed the planes launching within the first 30 seconds - small oversight on my behalf when testing the mission.. Forgot to reset the timer on the trigger

Actualización: 22 JUL 2017 a las 23:26

* Fixed "snow_object missing" error (was via the new IFA3 update)
* Added two new staging areas for paratroopers on the field
* Removed the mobile spawn point
* ALIVE tweaks (guaranteed logistic flow)
* Trigger activation tweaks
* End game tweaks (now the end game will properly trigger)
* Fixed modern vehicles occasionally polluting the battlefield with logistics
* Many other slight tweaks and changes

Actualización: 2 JUL 2017 a las 20:19

* Fixed AI Jump sequence : no longer should the AI die on eject. The AI will also use the same chutes as the player - be sure to recruit the jump gear variant of soldiers (bottom half of the list).

* Changed weapons crates to only carry period equipment.

* Removed the mobile spawn point.

Actualización: 16 JUN 2017 a las 20:05

*ALIVE tweaks

Actualización: 15 JUN 2017 a las 23:22

*ALIVE tweaks

Actualización: 15 JUN 2017 a las 11:44

*Syntax changes.
*ALIVE changes.
*Disable VCOM AI (ASR behaves better with IFA3).
*Virtual Arsenal tweaks : now only contains period accurate equipment.

Actualización: 14 JUN 2017 a las 22:50

Actualización: 14 JUN 2017 a las 22:44

Actualización: 14 JUN 2017 a las 22:36

*Syntax changes
*ALIVE tweaks (hopefully fixing the occasional spawning modern vehicle).