Arma 3
IFA3 : The Night of Nights (ALIVE)
21–30/37 bejegyzés mutatása
< 1  2  3  4 >
Frissítés: 2017. júl. 28. @ 13:47

* Syntax changes to both battery cap triggers

Frissítés: 2017. júl. 27. @ 23:45

* Fixed the planes launching within the first 30 seconds - small oversight on my behalf when testing the mission.. Forgot to reset the timer on the trigger

Frissítés: 2017. júl. 22. @ 23:26

* Fixed "snow_object missing" error (was via the new IFA3 update)
* Added two new staging areas for paratroopers on the field
* Removed the mobile spawn point
* ALIVE tweaks (guaranteed logistic flow)
* Trigger activation tweaks
* End game tweaks (now the end game will properly trigger)
* Fixed modern vehicles occasionally polluting the battlefield with logistics
* Many other slight tweaks and changes

Frissítés: 2017. júl. 2. @ 20:19

* Fixed AI Jump sequence : no longer should the AI die on eject. The AI will also use the same chutes as the player - be sure to recruit the jump gear variant of soldiers (bottom half of the list).

* Changed weapons crates to only carry period equipment.

* Removed the mobile spawn point.

Frissítés: 2017. jún. 16. @ 20:05

*ALIVE tweaks

Frissítés: 2017. jún. 15. @ 23:22

*ALIVE tweaks

Frissítés: 2017. jún. 15. @ 11:44

*Syntax changes.
*ALIVE changes.
*Disable VCOM AI (ASR behaves better with IFA3).
*Virtual Arsenal tweaks : now only contains period accurate equipment.

Frissítés: 2017. jún. 14. @ 22:50

Frissítés: 2017. jún. 14. @ 22:44

Frissítés: 2017. jún. 14. @ 22:36

*Syntax changes
*ALIVE tweaks (hopefully fixing the occasional spawning modern vehicle).