Arma 3
IFA3 : The Night of Nights (ALIVE)
Viser 21–30 av 37 bidrag
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Oppdatering: 28. juli 2017 @ 13.47

* Syntax changes to both battery cap triggers

Oppdatering: 27. juli 2017 @ 23.45

* Fixed the planes launching within the first 30 seconds - small oversight on my behalf when testing the mission.. Forgot to reset the timer on the trigger

Oppdatering: 22. juli 2017 @ 23.26

* Fixed "snow_object missing" error (was via the new IFA3 update)
* Added two new staging areas for paratroopers on the field
* Removed the mobile spawn point
* ALIVE tweaks (guaranteed logistic flow)
* Trigger activation tweaks
* End game tweaks (now the end game will properly trigger)
* Fixed modern vehicles occasionally polluting the battlefield with logistics
* Many other slight tweaks and changes

Oppdatering: 2. juli 2017 @ 20.19

* Fixed AI Jump sequence : no longer should the AI die on eject. The AI will also use the same chutes as the player - be sure to recruit the jump gear variant of soldiers (bottom half of the list).

* Changed weapons crates to only carry period equipment.

* Removed the mobile spawn point.

Oppdatering: 16. juni 2017 @ 20.05

*ALIVE tweaks

Oppdatering: 15. juni 2017 @ 23.22

*ALIVE tweaks

Oppdatering: 15. juni 2017 @ 11.44

*Syntax changes.
*ALIVE changes.
*Disable VCOM AI (ASR behaves better with IFA3).
*Virtual Arsenal tweaks : now only contains period accurate equipment.

Oppdatering: 14. juni 2017 @ 22.50

Oppdatering: 14. juni 2017 @ 22.44

Oppdatering: 14. juni 2017 @ 22.36

*Syntax changes
*ALIVE tweaks (hopefully fixing the occasional spawning modern vehicle).