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Also, on the comments that people are having that the map is sparse allies wise- the game puts out a faction about a lack of support groups when the mission starts, and all Allied units who are supposed spawn in through Alive appear in the virtual AI but never actually spawn on the battlefield. The player can see their virtual icons moving or engaging in combat, but they don't physically exist, or sometimes will get stuck unable to move at all. Furthermore, there are times they do briefly appear physically, but then the units will instantly despawn and get stuck in an infinite loop spawning in and spawning out.
@hotshot It exists but that's an ALIVE thing. Unfortunatley the allies tend to drop the ball quickly from time to time and that's outside of my control. I also don't believe the AI is capable of revival.
@German Croisdale - They should automatically when the light turns green. If they dont, make sure you recruit the airborne variant with the jump packs on at the flagpole (which are the doubled units on the bottom of the recruit list).
@17_irons - yeah feel free to PM me, would need more explanation as to what the buggyness is
A workaround to this (which I recommend, as you get better performance), is running the mission through a locally hosted dedicated server that only you have access to, and then when you're done, save via the ALIVE war room.
But regardless of what I just posted above, I will update the mission momentarily and enable single player saving - so if you want to test if it works with the 64 bit Arma client, let me know what the results are.
I don´t get it to work. When starting game this message comes over:
steam/_cur_sp:I44_Omaha_V2/mission.sqm/Mission/Entities/Item1732.type:Vehicle class
snow_obj_snow no longer exists
All required lmods are loaded
Thanks in advance for your help