XCOM 2
[LW2] XCom Pistols Enhanced Redux
Mostrando 1-8 de 8 aportaciones
Actualización: 13 ABR 2017 a las 21:31

changelog: 04-13-2017
- Added _bHideClipSizeStat value. Will be true by default for ease of play.
- Added _bInfiniteAmmo value. Will be true by default for ease of play.
- Balanced mobility to -1 value to match default LW2 pistols.

Actualización: 22 MAR 2017 a las 22:02

changelog: 03-22-2017
- Updated LW2 config files to Utility slot.

Actualización: 13 MAR 2017 a las 19:08

- Fixed test flags in LW2 Config files for T5 Coil, Laser and Mag not showing up in weapon list UI. Disabled "_bInfiniteItem" Disabled "_HideIfPurchased".

Actualización: 12 MAR 2017 a las 16:50

changelog: 03-12-2017
- Fixed missing materials for Laser charge effect.

Actualización: 12 MAR 2017 a las 14:56

changelog: 03-12-2017
- Updated Laser anims with missing particle effects.

Actualización: 12 MAR 2017 a las 7:53

changelog: 03-12-2017
- Updated Mobility function.
- Added Mobilty template for each weapon per tier.
- Removed "PistolStandardShot" From Vanilla profiles. Sniper Class maps this
ability for squadie rank and atuo hides it from UI.
- Normalized pistol costs to LW Overhaul defaults.

Actualización: 9 MAR 2017 a las 1:51

changelog: 03-08-2017
- Added "PistolStandardShot" to default seed configs.

Actualización: 9 MAR 2017 a las 0:50

changelog: 03-08-2017
- v1.0 commit