XCOM 2
[LW2] XCom Pistols Enhanced Redux
Se afișează 1-8 din 8 intrări
Actualizare: 13 apr. 2017 @ 21:31

changelog: 04-13-2017
- Added _bHideClipSizeStat value. Will be true by default for ease of play.
- Added _bInfiniteAmmo value. Will be true by default for ease of play.
- Balanced mobility to -1 value to match default LW2 pistols.

Actualizare: 22 mart. 2017 @ 22:02

changelog: 03-22-2017
- Updated LW2 config files to Utility slot.

Actualizare: 13 mart. 2017 @ 19:08

- Fixed test flags in LW2 Config files for T5 Coil, Laser and Mag not showing up in weapon list UI. Disabled "_bInfiniteItem" Disabled "_HideIfPurchased".

Actualizare: 12 mart. 2017 @ 16:50

changelog: 03-12-2017
- Fixed missing materials for Laser charge effect.

Actualizare: 12 mart. 2017 @ 14:56

changelog: 03-12-2017
- Updated Laser anims with missing particle effects.

Actualizare: 12 mart. 2017 @ 7:53

changelog: 03-12-2017
- Updated Mobility function.
- Added Mobilty template for each weapon per tier.
- Removed "PistolStandardShot" From Vanilla profiles. Sniper Class maps this
ability for squadie rank and atuo hides it from UI.
- Normalized pistol costs to LW Overhaul defaults.

Actualizare: 9 mart. 2017 @ 1:51

changelog: 03-08-2017
- Added "PistolStandardShot" to default seed configs.

Actualizare: 9 mart. 2017 @ 0:50

changelog: 03-08-2017
- v1.0 commit