XCOM 2
[LW2] XCom Pistols Enhanced Redux
Viser 1-8 af 8 forekomster
Opdatering: 13. apr. 2017 kl. 21:31

changelog: 04-13-2017
- Added _bHideClipSizeStat value. Will be true by default for ease of play.
- Added _bInfiniteAmmo value. Will be true by default for ease of play.
- Balanced mobility to -1 value to match default LW2 pistols.

Opdatering: 22. mar. 2017 kl. 22:02

changelog: 03-22-2017
- Updated LW2 config files to Utility slot.

Opdatering: 13. mar. 2017 kl. 19:08

- Fixed test flags in LW2 Config files for T5 Coil, Laser and Mag not showing up in weapon list UI. Disabled "_bInfiniteItem" Disabled "_HideIfPurchased".

Opdatering: 12. mar. 2017 kl. 16:50

changelog: 03-12-2017
- Fixed missing materials for Laser charge effect.

Opdatering: 12. mar. 2017 kl. 14:56

changelog: 03-12-2017
- Updated Laser anims with missing particle effects.

Opdatering: 12. mar. 2017 kl. 7:53

changelog: 03-12-2017
- Updated Mobility function.
- Added Mobilty template for each weapon per tier.
- Removed "PistolStandardShot" From Vanilla profiles. Sniper Class maps this
ability for squadie rank and atuo hides it from UI.
- Normalized pistol costs to LW Overhaul defaults.

Opdatering: 9. mar. 2017 kl. 1:51

changelog: 03-08-2017
- Added "PistolStandardShot" to default seed configs.

Opdatering: 9. mar. 2017 kl. 0:50

changelog: 03-08-2017
- v1.0 commit