Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Hiển thị 1-10 trong 11 mục
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Cập nhật: 21 Thg09, 2019 @ 5:25am

Cập nhật: 20 Thg09, 2019 @ 11:33am

Update: Added option to change the update interval of the assembler queues/script control grinding.

Cập nhật: 4 Thg05, 2019 @ 3:47am

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Cập nhật: 11 Thg04, 2019 @ 2:08pm

-Fixed: Replaced code uisng obsolete textpanel functions.

Cập nhật: 3 Thg03, 2019 @ 9:43am

-Fixed: LCD Display not not used/found

Cập nhật: 23 Thg06, 2018 @ 10:34am

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Cập nhật: 1 Thg01, 2018 @ 3:46am

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Cập nhật: 31 Thg12, 2017 @ 12:45am

Cập nhật: 30 Thg10, 2017 @ 5:47pm

-Update to support the changes of the BaR block itself
-Now works without timer

Cập nhật: 29 Thg10, 2017 @ 6:08pm

Added support for displaying informations on a LCD panel.