Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
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Uppdatering: 21 sep, 2019 @ 5:25

Uppdatering: 20 sep, 2019 @ 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Uppdatering: 4 maj, 2019 @ 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Uppdatering: 11 apr, 2019 @ 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Uppdatering: 3 mar, 2019 @ 9:43

-Fixed: LCD Display not not used/found

Uppdatering: 23 jun, 2018 @ 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Uppdatering: 1 jan, 2018 @ 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Uppdatering: 31 dec, 2017 @ 0:45

Uppdatering: 30 okt, 2017 @ 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Uppdatering: 29 okt, 2017 @ 18:08

Added support for displaying informations on a LCD panel.