Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Visualizzazione di 1-10 elementi su 11
< 1  2 >
Aggiornamento: 21 set 2019, 5:25

Aggiornamento: 20 set 2019, 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Aggiornamento: 4 mag 2019, 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Aggiornamento: 11 apr 2019, 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Aggiornamento: 3 mar 2019, 9:43

-Fixed: LCD Display not not used/found

Aggiornamento: 23 giu 2018, 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Aggiornamento: 1 gen 2018, 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Aggiornamento: 31 dic 2017, 0:45

Aggiornamento: 30 ott 2017, 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Aggiornamento: 29 ott 2017, 18:08

Added support for displaying informations on a LCD panel.