Space Engineers
Nanobot Build and Repair System Queuing / Display / Scripting
Показані результати 1–10 із 11
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Оновлено: 21 верес. 2019 о 5:25

Оновлено: 20 верес. 2019 о 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Оновлено: 4 трав. 2019 о 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Оновлено: 11 квіт. 2019 о 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Оновлено: 3 берез. 2019 о 9:43

-Fixed: LCD Display not not used/found

Оновлено: 23 черв. 2018 о 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Оновлено: 1 січ. 2018 о 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Оновлено: 31 груд. 2017 о 0:45

Оновлено: 30 жовт. 2017 о 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Оновлено: 29 жовт. 2017 о 18:08

Added support for displaying informations on a LCD panel.