Dota 2
Boss Fight Mechanics
7件中 1-7 を表示
更新: 2017年2月11日 @ 15時13分

Added fountains for healing between bosses.

更新: 2017年2月10日 @ 2時32分

New boss, Naga with new mechanics.
More interesting map. Better minimap.

更新: 2017年2月9日 @ 2時18分

Cloud is now cast slightly in front of boss.
Reduced damage of initial cloud tick. Damage increases as stacks increase.

Moved damage component of cloud into modifier code.
Added texture to modifier.

更新: 2017年2月9日 @ 0時11分

Changed boss to Abyssal Underlord (More animations available)
Add animations for boss.
Add sounds for boss, and mechanics.
Increased starting hero level.
Made boss a little more aggressive.
Smooth some transitions. (Boss faces hero on spawn.)

Clean up the HUD a little. Unusued elements.
Moved boss HP bonus into a modifier as the SetMax was not working.

更新: 2017年2月5日 @ 21時35分

Massive revision to mechanics. Added new poison cloud mechanic.

更新: 2017年2月5日 @ 11時20分

Misc fixes for testing.

更新: 2017年2月5日 @ 10時52分

Created Boss Fight Mechanics.