Dota 2
Boss Fight Mechanics
1-7 van 7 items weergegeven
Update: 11 feb 2017 om 15:13

Added fountains for healing between bosses.

Update: 10 feb 2017 om 2:32

New boss, Naga with new mechanics.
More interesting map. Better minimap.

Update: 9 feb 2017 om 2:18

Cloud is now cast slightly in front of boss.
Reduced damage of initial cloud tick. Damage increases as stacks increase.

Moved damage component of cloud into modifier code.
Added texture to modifier.

Update: 9 feb 2017 om 0:11

Changed boss to Abyssal Underlord (More animations available)
Add animations for boss.
Add sounds for boss, and mechanics.
Increased starting hero level.
Made boss a little more aggressive.
Smooth some transitions. (Boss faces hero on spawn.)

Clean up the HUD a little. Unusued elements.
Moved boss HP bonus into a modifier as the SetMax was not working.

Update: 5 feb 2017 om 21:35

Massive revision to mechanics. Added new poison cloud mechanic.

Update: 5 feb 2017 om 11:20

Misc fixes for testing.

Update: 5 feb 2017 om 10:52

Created Boss Fight Mechanics.