Dota 2
Boss Fight Mechanics
Exibindo entradas 1–7 de 7
Atualização: 11/fev./2017 às 15:13

Added fountains for healing between bosses.

Atualização: 10/fev./2017 às 2:32

New boss, Naga with new mechanics.
More interesting map. Better minimap.

Atualização: 9/fev./2017 às 2:18

Cloud is now cast slightly in front of boss.
Reduced damage of initial cloud tick. Damage increases as stacks increase.

Moved damage component of cloud into modifier code.
Added texture to modifier.

Atualização: 9/fev./2017 às 0:11

Changed boss to Abyssal Underlord (More animations available)
Add animations for boss.
Add sounds for boss, and mechanics.
Increased starting hero level.
Made boss a little more aggressive.
Smooth some transitions. (Boss faces hero on spawn.)

Clean up the HUD a little. Unusued elements.
Moved boss HP bonus into a modifier as the SetMax was not working.

Atualização: 5/fev./2017 às 21:35

Massive revision to mechanics. Added new poison cloud mechanic.

Atualização: 5/fev./2017 às 11:20

Misc fixes for testing.

Atualização: 5/fev./2017 às 10:52

Created Boss Fight Mechanics.